Thanks again crazy fool. I haven't implemented some of the armor scale suggestions, but I will, I'm just trying to finish getting the base pieces of the armor all done and in zbrush before I start fixing all the proportion and silhouette errors. More work done. Approaching the point where I have the base meshes of all the…
Some thoughts, i know this one's an older concept but its the only straight side-on view Rails are way too small to accept any existing accessories, tube on top seems to have no purpouse (highlighted green) and should have chamber and action placed in it. Magazine's still way too wide to be suited to an smg round what's…
Maybe you feel you're done on this one and want to move on, but if that isn't the case, please consider taking that shot into photoshop and doing some rough paintovers. Right now he's a blobby middle-mass with some tubes attached to it. Nothing perturbs the silhouette, nothing really flows into eachother in a visually…
I think you have some proportion issues. The handguard at the front looks too long. The barrel after the sight looks too long and thick too, the front sight post looks a bit small. The shape of the flash hider looks off, as it should be a bit larger than the barrel. The magazine looks to curved, like an AK mag. The magwell…
Originally, I was wanting to make a version of the Robotech fighter. I wanted to us a F-22 Raptor as the vehicle it would transform into. I might go back and make him transform but for now this is as far as I'm going.... maybe. You can see a video of it on my blog. I used to play allot of WOW and my char was a druid. I…
Heya people. I just joined the forums and am fairly new to modelling with only 2 months in. I wish to ask some questions about polygon count in games though I think you guys are quite sick of that topic already. Firstly, how much polygon count could a game scene have, especially for high end graphic cards like the GTX 780…
I am currently working on a scene for my portfolio. Its a sciFi/future military base that has been abandoned and is now being overgrown by the surrounding vegetation. Although the inhabitants have left there are still a few drone ships that continue to run their perimeter defense. Here are a couple assets I am working on.…
@Zokk - Thanks for the feedback. I agree the floor is pretty busy at the moment. I plan on adding hanging wires and tubing to the ceiling to pull some attention away from the busy floor. @oxblood - Thanks man! Worked on this for most of the day. I concentrated on creating some master materials and rebaking some normal map…
Okay...overkill on the images there...just needed to see the model you were working on. Before you even worry about the smoothing groups...if you want the top to have that extruded shape on top like the coffee mug..you need to model the shape first. Don't take this the wrong way...I don't want to come off as a jerk...but…
MODEL It looks too high for an RTS, but aside from that: You're wasting a lot of polies on the sides of the main ship. |||||| \|/\|/ |||||| | | |||||| | | |||||| | | bad good would save you a good 300 or so polies per side I think. You should also use this on the propellors. The properllors also need less sides than the…