You are right! The only reason this becomes an issue is because of the workflow..! :) The thing is I'm building a character for an Role-Playing game, and my designers requested that we should be able to equip the character with new stuff (i.e. armor, weapons, etc.).. So in order to save time down the line I'm just going to…
The contrast between the ground texture (which happens to have giant stones, project is smaller) and the all the other materials touching it is too harsh. You need to decide whether you want to stick with warmer or colder tones. The wall texture with the dripping water doesn't mix well with anything else around it, looks…
[ QUOTE ] [ QUOTE ] Game Idea = Concept, gameplay style, plot, character backgrounds, world details, character faction relations etc etc Game Idea does not = I want elves with boobies dancing arround a tree singing "I don't have a clue" [/ QUOTE ] I agree with you there. On the other hand I think that any designer making…
Nice work. The small protrusions on the front of the hood (turn signals?) seem to have more curvature triangles than the rest of the surfaces, is there a reason for that? There's a fair amount of chunkiness elsewhere, by comparison. How are you doing the texturing on the headlights & brakelights? A contractor I know…
this thread is madness. I haven't gotten the game, haven't played it...lost interest in COD's a while back - but I did enjoy them thoroughly for some time... I don't understand why anybody expected BLOPS to move any direction but the one it's been heading since MW1. Every game since has been consecutively further in the…
OK, so.. I am a lead - I've been one for some time and have at times been responsible for quite a lot of artists, I've also run outsource production so (you'd hope) I have a decent handle on production requirements and the impact of being late. The most important thing from a production perspective in an agile system is…
uni-verse is pretty exciting stuff. I've been drooling over it for a while. It allows two programs on two different computers to share the same data, or two programs on the same computer (think photoshop and 3dsmax, where you're painting on a model in Ps, and you can still edit it in Max, or using a specialised program to…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…