https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…
A quick question for you fine people working in a studio environment, or those of you who work very organized :) : “How do you manage/distribute your brushes/plugins/tools/… inhouse?” Let me elaborate. In the (small) studio I am currently working at, we (used to) distribute art resources usually just by copying them from…
Hi there community! :) I'm doing a character that has a hairsystem (xGEN) and should have a rigging setup with facial rig and blendshapes. Since it's a kinda animal the whole body is one single mesh. For obvious reasons, I didn't want to copy the whole mesh every single time for each blendshape, so I used the technique to…
***UPDATE 14/12*** Alright, so since I've returned to working on my project today, I've found the re-importer works as it should, retaining all of your custom masks - that is, if you created them using the functionality built into the mask editor. If you painted your custom masks into the layer mask assigned to each…
assuming your height map does tile properly, the UV on the plane actually fills the UV space correctly,(which might be the issue if you are getting a black line border) etc A hacky solution: If your heightmap is eg 1024x1024: make the canvas size something like 1100x 1100 pixels to get a buffer around the edge Make 8 more…
Well, That sucks. "Oh, that looks like a game that could make us money. Sell it to us or we'll just make a clone". As a person just starting in the indie scene I'd hate to think my ideas might get copied by a larger company only doing it so they can take away some of my business. Admittedly our game is a sort of copy of…
Hey MrRstar, I would try out a few mesh designs and see what you like. The span layout on my Hippydrome site are a great starting point for people wanting to see a mesh in motion. My meshes are really simple, that work great for the type of characters that I created while working at Pixar. Copy, copy, copy.. It's like…
That's fantastic to hear as that would definitely speed up the workflow - even if by just a tiny bit. Something else that has probably been requested already : The ability to copy/paste the settings of a procedural texture onto another copy of it, so that the exact same output could be used on different layers. This would…
Thanks polygoo (means a lot to me coming from you :poly124:)& Fred2303. James for your question, I assume you read the post on the previous page. When you make a black/white heightmap for the normal map overlay, you just make a copy of that and use that as a mask for a layer or group for the diffuse and other maps. Well…