Hello ! So this is a weekend project that is part of something bigger than i'm working on ! I've always been a fan of the warcraft universe and i've always dreamed of being able to play a solo story driven RPG in the universe of Warcraft ! (I've also always dreamed to work one day at Blizzard! ) So the idea is simple, I…
Hello All, I have been the solo artist working on this project aside form my normal grueling day job of being in the health care field. I figured I would post a pic of what I have accomplished so far to get some feed back on the art. I appreciate critiques/compliments/criticisms on the art thus far as it only stands to…
How I made it from scratch is seen here: http://http//polycount.com/discussion/198432/my-entry-undying-and-lifestealer-scene#latest I am separating the characters from my first entry into new entries due to the fact that the entire scene costs just slightly over the 250$ limit to print, so to ensure I haven't been working…
Not sure I am understanding your description precisely, but I've rigged similar things in Maya before. Like you described, I had a blend of weight paints along the straps so that they stretch, and then with the rigid piece, I select the entire mesh and give 100% weight to the relevant joint so that we simply follow it. In…
OK, let me clarify what I mean. What I'm saying is you should combine Projects and Environments. You're separating your work, which will make it harder on recruiters and people looking at your work. Right now the environments section is first up on the left. What happens if you have a really cool group project in Projects…
I think transitioning to VFX is a smaller jump compared to UI, more of a side step, I know friends in the industry in both discipline. The UI guy came from a traditional graphic design background and the VFX from an environment art background. Say if you did VFX you could still create showcase 3d environments to support…
Absolutely agree here. I don't understand why those limitations. The basics behind "indie/solo" is that you make less that X money per month or year. Why you restrict "indie" to make any money and be able to buy next tier of license is beyond me. Is like directly encouraging piracy from vendor. Is very simple, if you…
This is not an easy thing to answer, it depends on many factors. https://docs.unrealengine.com/latest/INT/Engine/Performance/Scalability/ScalabilityAndYou/index.html An easy rule of thumb, from a solo artist's perspective, is to choose a reasonable texel resolution and try to keep all the texels a consistent size across…
with linux you'll deal with more problems than the general lack of commercial pro software. Sound latency gets worse each year and GUI designs shift with some 'don't copy windows' mentality making things harder to use because the programmers insist so. Many distros have preachy fans that try to jedi mind trick denial of…
I would probably go with Blender and a Photoshop subscription. And I think I would be more than happy with Blender, from what I have seen recently. With a little more budget, I would buy a Modo license, as it is my current tool of choice. The indie version seem pretty good as well as long as you're a solo artist. At this…