usually jeans, tshirt(no printing) and sweatshirt (usually froot of the loom) during spring and autum leather jacket and in winter real jacket ontop at home im mostly only waring a t-shirt
using a azerty keyboard. Games usually do a good job at keeping that in mind, but 3d related programs usually do not. It really messes with your brain switching between azerty and qwerty multiple times in a hour.
I'm with you Daz, she's hot. Well worth a quick google. I've googled old flames before, doesn't usually work though since they usually marry off to some schlep with a different name.
Great links! Just a heads up that the main pose is drawn in perspective (we look at the head from below and on top of the feet) so you can't simply measure down to the toes. Then again, you normally wouldn't measure hair that's sticking up like that to have a better base of comparison to usual proportions, but I guess any…
usually indies don't have much money, so indie rates just impliest that artists are willing to work for less money than they would usually take from bigger clients with a decent budget
yeah this is usually a result of hq or viewport2.0 rendering modes. I usually delete the material node and start over by bringing in the relevant texture maps while still in whatever rendering mode was producing the problem
Your sketches look good! Keep going! *waves a flag* Why not try to work on poses (minimum detail) to help on dynamic? That's usually pretty fun and quick. As usual your character art is awesome. :)
Yeah but they usually do double the shadows in some areas. You can always paint those out or just reduce opacity on both AO. It's usually bad idea to have 100% black in your AO anyway.
i usually listen to gdc lectures, but recently have been listening to theoretical physics videos, mainly ones from the perimeter institute. however when i'm in the mood for music i usually stick with e nomine.
Hm. What I usually do is bring the low poly into Zbrush, subdivide it with smooth off 2-3 times, then subdivide it again with smooth a couple of times and smooth it out with brushes. That usually keeps the detail.