Ah, that would be the "fringe" effect built into UE4. I threw it in early on just because I was messing with the new post pro stuff in UE4, then decided to get rid of it when I saw how blurry it was making the image.
I´m trying to learn more ue4 stuff, I´ve mostly rendered my models in Marmoset so I´m kind of a noob when it comes to unreal. So I just finished making the base layer for the hair. I´m kind of alternating between making the hair and messing with the skin shader right now. Hit me with critiques if you´ve got any :)
HOW THE WEATHER CHANNEL MADE THAT INSANE STORM SURGE ANIMATION IN UE4 https://www.wired.com/story/weather-channel-hurricane-florence-storm-surge-graphic/
Hi. I'm going to make an environment in UE4 inspired on the following image: I'm not trying to copy the original 100% but rather take inspiration from it. I'm aiming for a realistic look. What I've got so far: Blockout (Camera angle is much wider than the original. Will ajdust as I go). Zbrush damage on the column and some…
Peace in Green A small environment rendered in UE4 : ) Normal map was painted in Substance Designer, textured in Quixel Suite. Hope you like it The plasma FX in the middle of Triangle was made by Jeremy Baldwin.You can purchase this cool FX on Unreal Marketplace. Music from MMO RPG lineage 2 OST, Dream of Peace. More posts…
Does anyone know why i am constantly getting an overlapping uv issue with a mesh? I have tried everything for the second channel lightmap uv. it is unique i have created one in UE4 I have created one in max and i still get an error. I am at a loss and have hot a wall. I ahve seen the tutorials on it and still have issues.…
In this Thread I will post Work in Progress of my Garage Enviroment made with Blender, Ue4, Substance Painter and Substance Designer Some Lightmaps need more Resolution and also I need more Props Feel free to share thoughts and advise about this piece to improve. The Thread will also be updated on my Artstation…
Hello everyone, I've been working on this environment on my spare time trying to improve my modelling and texturing skills while trying new techniques regarding UE4. I would love to hear some constructive criticism on my work, like things I could do better or things that I could add to my scene. Cheers! :)
Hey guys! We're recruiting for a few positions right now: 1x Lead Animator 1x Environment Artist I don't want to focus too much on our project here because I've done so in our WIP thread and on our website, located here: WIP Thread: https://forums.unrealengine.com/showthread.php?6626-Indigenous-Game-RPG-Framework Website:…
Hey guys, I'm looking for an artist that has a completed scene/environment for UE4 that would be willing to have their assets added to a lighting tutorial that would be redistributed to students so they can follow along. If this is something that interests you send me an email with a link to images or video shots of your…