pior About plagiarism, human beings do it with equal if not greater taste for that. I understand the frustration but it's like fighting wind mills IMO. zetheros . Well It's not so easy task really. Especially when you need to do many variations . Last time I do them I used Creative house expression allowing up to 10…
<u>Patia</u> -feeds 6-7 and <u>Dun Daal</u> 3 onions 3 slim Japanese eggplants 1 TBS red chili paste 1 TBS (heaping) curry powder 1/2 cup coconut 4 green chilies deseeded and chopped fine 10 curry leaves 1/2 tin tomato paste 4 roma tomatoes diced 1/3 tbs turmeric 1/3 tbs chili powder 1 tbs coriander powder Salt Oil for…
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
My First Ludum Dare entry and my first ever (personal) released game to the public. CONTROLS w - forward movement s - backward movement a - left movement d - right movement left mouse - pulse (used to see the world for a brief moment right mouse - explosion (uncovers a portion of the world) r - restart level esc - exit…
Hey lovely People, I am currently working on making Enjin from the Anime/Manga Gachiakuta in ZBrush. However I find myself having problems with getting the Face Anatomy right. My reference image is this panel from the manga However i also really like how this figurine displays his Face I recognize that my face has some…
As a blender user i've found exporting a material/colour ID map quite awkward, resorting to bakes and having to enable or disable blender options to get a clean unaltered diffuse colour render. A process that is both fiddly and time consuming. By chance I came across the offical BLender uv layout addon to export the uv…