This model has been on my back burner for quite a long time. No detailing done yet, just old school modeling. Need to refine the face and hair a bit more, then move it into mudbox.
I started work on this environment recently using Substance, Blender and UE4 to get away from the stress of working with realism :smiley: Hopefully i can continue to work on this over the coming weeks.
My latest portfolio piece and this time the concept is from the amazing Betty Jiang. Tried to replicate her smoke animation as well which was a lot of fun. Check that out on my artstation. My artstation: https://www.artstation.com/jacobodding Her artstation: https://www.artstation.com/artwork/8XQ0R
As part of a bigger environment I am currently working on a little well scene for my portfolio. still need to work on the wooden parts of the well, the lower base material and the props. Currently rendered in Marmoset. For texturing I used a combination of sculpting and hand painting. Looking for critique.