I dont think it takes ten thousand hours personally or ten years. I think you could be adequate quite quickly using certain crutches and helpers(like using references and overlays and stuff). I mean I got ok at sculpting, in a few months the rest is a carefull eye and refinement. For it to be all in your brain so you dont…
@Poopinmymouth Thank you for the kind words and feedback. Appreciated them. I realized i've abandoned a lot of project because i was bored too quickly, and my motivation is not as high as i expected. I'm doing a bust mostly because i worked on my low-spec laptop, so i'm keeping it simple and not add too many detail. And…
I just tested it very quickly on a very short haired asset that I have and did not notice a difference actually, either in editor or in VR, at least in the Rift. My hair textures were much more quickly and crappily made than yours though:) No differences with alpha in VR on the latest Rift as compared to in editor…
it depends on what you're working on of course, but it definitely doesn't hurt to quickly rough things in before spending a shit ton of time on something, only to take a look at it in the end and realize it doesn't work for the overall design (why concept is usually imperitive). With something like this, where it's a "show…
Imo it's very hard to make a living from selling assets :smile: 1- Piracy is everywhere. Everything ends up on cgpeers which sucks big time for content creator 2- There are already a TON of completely free assets everywhere. You know ''freebies''! 3- It takes a lot of skill to make a finished product that is sellable. Want…
Zbrush only lets you paint RGB vertex colors. Even 10 years ago this was a shortcoming; if you needed a specular map for your material then you would either have to paint it as separate polypaint (and without a preview of what it actually does to the material), or just use Zbrush for the color map and use that texture as a…
It's not about being like COD4. LIke I said, a dozen times now, This game is spectacular. Everything about it is perfect.... except for the input lag. And that is a deal breaker for an otherwise flawless game. now that we've talked about the input lag, and clearly this is like global warming where you can believe in it or…
That was a very interesting video, thanks for that I found it very helpful. So I thought I would give some decals a go in Max, and see if I have this right, or if I have gone a bit wrong. The decals were knocked up quickly and don't have normals, so please excuse their crap quality. But otherwise crits and any advice is…
Code Name: Monster Slayer, Relative to Darkness is a game based on objectives, vendettas and intel to garner power and upgrades. Objectives, vendettas and intel decide the progression of maps in the campaign of five on five first person action. The game's ambience is that of an homage to the horror movie genres of American…
I've been on Modo for the last few years and am moving to a new roll next month where I'll be the only artist and moving back onto Maya (will be super sad to be leaving Modo :( ). I have used for a few years before jumping into Modo so I'm hoping the transition will not be too brutal. It looks like a fair amount has…