Vig, every korean gamer on teh planet would see it.. oh wait.. they would pirate it.. I doubt it will be based of any of the real mythologies written. Sorry guy but thats just not how it's ever done. It's going to be terrible, mostly because movies can't carry the same emotions and connections of an interactive game. It's…
Hello Kano, really nice stylized asset; I especially like the wood rendering. If I had to crit any of it; the details are pretty evenly spread out on the whole asset making the viewer struggle to know where to look. Focus on a/b/c area of focus, supporting visual, arc to lead back to main. I'd get rid of the blue detail at…
When I started this piece I only had a vague idea of what I wanted the final piece to look like. I think at this point I need to evaluate where I want to take this sculpt. Overall I am happy with how this project is going. I feel I am learning a lot so I don’t mind trying different things and improving my understanding of…
First and formeost, you need to completely ignore anything related to the normalmap texture and focus 100% of your effort on figuring out how to export out the two skeletal meshes (say, body and head) so that they appear seamless once in engine - even without materials applied to them. This means that you have to learn how…
Hello everyone, I've been quiet for a long time, life getting in the way and all that. Here's a catch-up on what I've been up to! I initially died off due to acquiring and trying to learn Substance Painter, so I could texture the Lurtz model. I got sidetracked, as usual, and ended up modelling a Half-Orc for use as a…
Hey, I decided I am going to push myself to do a sketch/painting/doodle every week in an effort to learn, by reflecting on each piece and deciding to approach things differently on the next one. These are the first 3. I hope the rest will vary and I will learn in the process. I am going to attempt to push myself out of my…
I wrote this a while ago in response to a thread about feeling lack of motivation for projects. It seems to be pretty relevant again several months later, so I'm posting it as a standalone post/topic: One of the most common questions I see in art and design communities comes from beginning artists who want to know: How do…
Well, I meant that specific corporate or showcase language I am feeling sleepy reading and listening . Super polished. Overly positive, corners rounding. Seen it in many public performances , developers announces on youtube etc I couldn't see through till the end . I blame AI for this but maybe I am wrong. It just…
thanks vids! updates! ahh, about the marine the bolter is a bit exagerated in size but thats kinda the point - making it caricate. everything is gonna be cartoony and over the top like the orks being brutal but silly the marine's actions are gonna try to feel "tactical" with "swat" vibes. the reload animations i'm going to…
I hate to triple post, but there's every chance you won't see this otherwise, so I'll just start a new post. I ran into a problem with extruding Ngons, here's a gif showing it off: http://dl.dropbox.com/u/17715/VW_ExtrudeNgon.gif I did it once selecting it first, and once with seletion highlighting, just to see if there…