My name is mouad etamale, i'm a 3d artist with big passion for character and creatures sculpting, I've started building my career since 2011, learned to work for the business market as well as optimized my modeling skills in Autodesk maya and 3Ds max ,V-ray ,Photoshop until I mastered them. I also learned to work with…
Hi, I am a professional 3D character artist that just completed an internship in the game/toy/animation industry in Los Angeles. I have also freelanced for a couple of companies in toys and games. Currently I am working on updating my demo reel in my free time but come check out my website! I offer concept, design,…
Hey guys sop I finished this model a couple of months ago I kind of just let it be as it is and used Keyshot to get a pretty render but as of late I have been playing with Vray a lot more and trying to learn high poly texturing with Quixel, Substance Painter, or Mari so this going to be sort of a pet project where I'm…
Hi there, I have finished a project that I did started few years ago... at about 2007. I always wanted to make a good render with it but I have never been good on spending time on rendering, I get bored of it quite easily. Anyway now I have been playing with Keyshot and I have found it very good for what I want, good…
Hi guyz, I'm new here, i'm a second grade 3d student and i came here to get feedback on my work and to improve my English. I'll try to feed that trade frequently and achieve my goal of being a 3d artist in video game industry. I want to improve my skills in : Sculpting and anatomy, the all process of a charachter design…
Hello polycounters! Recently I've been wanting to reboot an unfinished project that I think deserves a second chance. I want to do a posed bust of a Sister of Battle from the Warhammer 40k universe. I'm thinking of having it be from the waist up with her holding a bolter, but I'm open to ideas. I also want to use this as a…
Currently looking for work. Here's an overview of my work: [Note: Please inspect individual portfolio pieces for further images and model breakdowns] - - - - - - - - - - - - - - - - - - - - - - - - - - - 10+ years experience in 2D/3D art production and design. Portfolio: https://www.artstation.com/markvano…
I still mainly work with version 3 unless a client explicitly requires 4. The noisy viewport in 4 gives me the headaches when raytracing is turned on and if that's disabled then the materials just look too different for the preview to be useful for what I do. Personally all I need out of Toolbag is a game-engine like…
ClusterOne I did touch up the nose but just a little bit, I would be surprise it's even noticeable in the render to be honest haha! Thanks for the crits! Dan! Thanks!! Glad you liked it! Scythe yeeeeeeeeaaaah!!! hair! Iciban Just modelled small strip of polygone in max, add a shell modifier and place it…
Im using substance atm and you only have a hDR environment map. You can choose between several (and studio lighting maps or import your own I suppose) but you cant edit lights themselves. Keyshot has a very flexible system where you can add lighting of different types, adjust their strength and position but it places less…