I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
DAHHHH!!! THIS IS AWESOME! I FUCKING LOVE IT! All the shapes in Geo are reading very nice! I am very flattered to see this man, this is badass! Sean Vangorder showed it to me via our google hangout, loving it dude! :) Oh yeah, as far as what Brad said, I totally agree, I think pushing the asset a little more in the diffuse…
So I've taken up making photos into pixel style art using beads. There's some really great examples out there. I'm having issues with getting the size I want the design to be. Maybe I'm just over thinking again. Here's the break down of what I've done.... I scaled down the image til I got the pixel look that still retained…
your record is well taken! And I'm very happy to oblige because no AI scanning is happening anywhere near this process. Ah ok. How does the process work then? How do you get AI to filter criticism when it cannot read the material? I'm guessing it has to scan an image, perhaps after it has read the image and filtered a…
The low poly must "cage" the high poly. This essentially means that you should use only as much low poly geometry as needed to cover the silhouette of the high poly form. Think of it as taking the complex form you have with the high poly and break it down into simple shapes. If there is high poly geometry poking outside of…
Very cool I can tell you've spent a lot of time on this one! Getting it in game with animations will be very rewarding. . . At this point in your process, I would love to see some more material break ups, especially between the character and the suit. The metal is reading well but the dark blue suit with wrinkles could…
Geezus: Hey have you read The Art of Deception by Kevin Mitnick? Amazing read and it's all about social engineering. I too am guilty of this and it was quite easy to attain very dangerous information about people but I didn't break the law with the info. I actually have to see about my ingrown toenails as well.. I am sick…
Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Okay so I've decided to learn some basic rigging. I'm modelling a tank in Max and I was using a script to place the tracks, but decided to rig it myself as each section is made up of 3 pieces which didn't work well with that method. I've got it rigged up with bones and it moves in the way I want it to using a HI solver.…
You did a really nice job with this last hair asset. I would just suggest to add one more layer with single flyaway hairs to get that extra natural feel to it. Now haircut is that smooth ;) For example heck with Stephanie Chafe's work on Odyssey -> https://www.artstation.com/artwork/4boWPl You can see the single hairs…