Also, while I haven't found anywhere where they go down the ginnels, google has a large portion of Manchester covered in street view. And since the camera is mounted on top of their vans, you can actually get a better sense of the whole street, and you can get some decent views down the ginnels from the main street in some…
Just an editing note: I think you can drop the "In my spare time" from your bio - just let it say that you have 10 years of experience in Photoshop, etc. etc. Also, on your Black Dynamite character - the sheet with all the info has some conflicting information. You said 564 tris, but the poly count window says 530…
Thanks all for the crits. I'm getting into the messy part: The normal map baking. 5341 triangles on the lowpoly mesh. I've got some obvious problems with the TS normal maps, and I'll be fixing those over the next few days. I also need to repack the UVs very badly, there is a lot of wasted space on my sheet. But I'm sure…
I learned both zb2 and zb3 (a few months later) from watching cannedmushrooms video tutorials. He's not the greatest artist, but certainly knows how to teach: http://www.zbrushcentral.com/zbc/showthread.php?t=53087
Thanks Daz. That tank almost got me my first real full time job at least two years ago so I sort of have a little love for it. The art lead of the team really loved it, but he felt my work was inconsistent. All the models are made to fit in RTS games except the Cute Tank. I do hate the very hard highlights on the M1 tank…
Thanks for that! I actually noticed a couple of things you suggested and already had them fixed :) Here is another update. removed a lot of unneeded polys, currently at 531 tris.
hah talk about swelling heads here. Yeah weapons are not upside down usually but quite often there on their side laying on the ground or perhaps a table. Baking the shadows into the diffuse like he has it would look silly for a weapon laying on its side. The spec map is crap. For starters why is the bottom less shiny where…