to be honost, i played over 25000 matchmade games in halo2 i played around 10000 matchmade games in halo3 I DO NOT WANT the game to flip around 180 degrees and create some gears out of it, or make it play more like MW because another group of people seems to like that. Halo is its own style, if you do not wish to roll with…
I'll work on TimeSplitters 4 for free :D LET ME AT THEM! However according to Wikipedia "It was initially reported Free Radical shut down on December 18, 2008, though it was later confirmed that the company had gone into administration, leaving 40 of the original 185 staff still employed" Yes i do realise that Wiki could…
Current project that is work in progress: Pasadena Automag 180 I'm done with the low poly and UV's with the gun. I'm splitting it in 3 different parts and pieces as I plan to show the internals while partially disassembled and make variants of some pieces like different lengths of the barrel, grips and some custom mods…
I would say that's just how it is. There will be probably a difference in the grid density if you compare the hands or feet to the body. On the other hand you probably add some edge loops that come from the limb, circle the joint of limb and body about maybe 180 degree and flow back along the limb. So at least I don't know…
Thanks man, appreciate it. Some extra links: [ame="https://www.amazon.com/gp/product/0470450266/ref=pd_lpo_k2_dp_sr_3/187-5192075-7578023?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=lpo-top-stripe-1&pf_rd_r=00HV1NZ6N75QY97B1JX9&pf_rd_t=201&pf_rd_p=1278548962&pf_rd_i=006076015X"]Amazon.com: ZBrush Digital Sculpting Human Anatomy…
The fix was swapping red and green channel on the normal. That was the only difference between the piece being rotated 90 and the one rotated 180. You should only do the swap on a piece that is getting rotated 90 degrees, anything more and lightmap spec will get broken again. Could you throw up a screen shot so we can see…
Due to popular demand, i'm releasing the cleaned up version of my foliage systems project files + a user guide on how to change it to make it work with other foliage. I also wrote a small paper on my thought process of solving interactions with foliage. which you can download here (181 mb): https://drive.google.com/open……
I figured it out after many more hours of kadoodling with it. In Maya I didn't smooth the normals correctly which I think was throwing the normal map off. Instead of using "smooth edges" I had to set the normal angle to 180 degrees on all the faces (which is the exact same thing, but oh well), then re-exported the FBX.…
It's obvious that the texture on the two boards of the bench seat are the same. Either turn the board 180 degrees or flip the UVs around. Also do you have any reference photos you could post? I feel that the base of the lamp post should have some sort of design element in it to separate it from the mid section texture…
There's videos of baytrail running zbrush, this is cherry trail and is said to have twice the performance graphically as baytrail. Atoms still aren't serious work CPUs but they are becoming much more respectable. What's nice is the sheer portability, 1.3 pounds, 10.8". To me it's more attractive than a surface pro 3 since…