ec2-174-129-89-211.compute-1.amazonaws.com There are currently a good number of people on right now, if you are interested. You may not want to bookmark that right away as the address may change soonish.
hahah yeah. How much you want to bet the Two Skeletons in the Cave are Bernard and Rose? I am thinking that number 108 on the Lighthouse Dial was either Widmore, like some of you said, or Desmond.
It's never wise to work on such huge textures and then scaled them down to 128 or 256. They will look horrible, lazy and lose lots of detail. It's always good to start the texture in the final resolution for such low poly stuff imo.
195.blah FPS. My AthlonXP 1.8 didn't bottleneck this one too much so my GeForce 6800 had a decent performance. Compare this to the 2 FPS I get with Nvidia's Nalu demo...
yeah you dont want to use a resolution like that, the video card will size it down to 1024x512. you need to use textures in powers of 2, ie: 64, 128, 256, 512, 1024, 2048, 4096......
My compy is pretty old too: p4 1.8ghz 512mb ram geforce fx5200 and the almighty sound card: creative vibra 128 So, I'm hopefully completing my new computer next week.
Hello, this is the first character model I have created for an upcoming game of mine and was looking for feedback regarding its model and texture. Created in Blender: 896 Verts, 858 Faces, 1708 Tris Texture Size: 512x512 All comments and criticism are welcome. Thanks! EDIT: Wireframe
I believe Modo uses a flavor of Catmull–Clark subdivision, which will never give you a perfect circle, but most of the time, I feel like 32, 64, 128 is good enough, depending on the size, scale, and how close it will be to the camera.
A bit of what the highpolies look like for this project. The nice thing about this spec is how quick and simple the HPs can be. When it all gets crunched down to a 256 or 128 a quick chamfer job looks the same as an actual subdivision model.
Saddest thing about Tron Legacy CG characters is that noone seems to remember or even have noticed the CG Bruce Boxleitner: http://www.danplatt.com/?p=187 Completely convincing. I really hope we're gonna get a sequel with that character...