Hey guys looking for any and all critics with the torso section at this time. To make a long story short, first time I'm modeling without in view-port front and side guides. The shape and form i'm going for is based off the japanese model Asuka Kirara (Pictures here, please note there is nudity.…
All objects start with the same scale on creation 100% regardless of their size. So for example you create a sphere with a radius of 12 and another with radius of 112 they will both have the scale of 100%. If you scale both of those objects in Object Space 200% they will still be proportionally different sizes. If the…
I think it can depend on exactly what kind of 3D you do. This type of extreme "crunch" seems to only happen at AAA studios where your job is to create 138 different assets for a single level. You're a very specific cog in the machine at that point. On the other hand I know 3D modellers who work for large UI/UX design…
Just FYI, if you're in the US or western Europe, $130 a day is a really low rate. The answer to your issue is to work smarter not harder. Break down your workflow and see where most of the time is going. Log how much time you spend doing each task. Then, look into how you can cut that time down, where you can automate…
hey kmactastic, thanks for the feedback :) generelly I want to have more topology (and more texture space) on her upper body than on the lower, because of the Cameraperspective. Ingame most hands are so tiny that you can barely tell if they are boxy or not, exspecally with the black outline they would get ingame, but since…
Snader: Right now, I am sitting at 13k quads, 26k tris. This is not counting the piping and tech that I will be adding near the wheels. However the majority of that will be 4-5 sided cylinders so they may not add up to much. I would like to keep it under 30-35k tris if at all possible. I don't think that's too bad for a…
That's why it would make a lot of sense for a company to add quantitative data like this to their post-mortems or internal learning processes, so you can use data, like how long on average certain assets took, and use them into estimation for their next project. If you use something like Jira or Hansoft and do proper…
I just found out i have double standards, after reading johny and Bill's posts. I found out i thought johny was hilarious for trying to sound all clever and whatnot, but writing like you'd expect a 9 y/o to, and then especially the bit that went "its my mind speaking" pretty much made me spit my drink. I feel like such a…
Such an incredible model! I love how you used vertex hard edges instead of normalmaps to define sharp mechanical armor pieces. It might sound low-tech on paper but when your samus stands next to stock UT3 characters she is so much sharper and believable! Your Red paintjob is a thing of beauty. Couldn't resist, took a few…
I couldn't agree more. I spent a few summers in AZ with my grandparents. I'll take 112 in the shade as long as its dry. Work is all AC all the time. Sometimes I have to wear a sweatshirt... so its a little too much at times. My place gets very little direct sunlight and stays pretty cool. Last night was the first night I…