Lookin good, I think the back anatomy seems iffy though the lat doesn't seem like its insertion point along the illiac crest is taken into consideration http://buybulkwhey.com/wordpress/wp-content/uploads/2011/01/latsshtraplat.jpg see how some of that large back muscle attaches to the hip? usually in people this reads as a…
jeffro Thanks for the feedback. Agreed. I have been looking at more and reference, (SkyScraperCity is an amazing site for reference material BTW/) and alot of buildings feature very ornate details. TorQue[MoD], Pixelz & shrew81 Cheers for the crits. 06-04-2011 08:55 PM JozzyThe textures are still lacking normal, spec maps,…
Yes! True, In mental ray tweaking the IoR value will change the Fresnel curve. As for examples of drastically different curves, you are correct. It's a very subtle difference. But when (trying) to render realism in mental ray, even slight variations in IoR really help dial in the correct look of material types. It becomes…
I think it's really hard to compare the '89 and '08 versions of the Joker, as so much has changed since then. When the Burton film was being made, Miller's "The Dark Knight Returns" was just two years old - too soon for the grim-n-gritty comic revolution to have an effect on the film industry. I don't think filmgoers in…
You can make variable shaders in a game engine too, especially if its have node based material editor.I mean for example UDK can clearly and easily do this. About your material definition: i would like to see more like stuff like this-> http://www.mdukesphoto.com/New%20MDUKES%20PHOTO/BMI-rusty-barrel1.jpg…
uhm, no? IF they make a bad game, which is a pretty big jump based on some early screenshots and your own dislike of the new art direction, then the only thing they'll have done is made a bad game. It might mean a delay for Halo 5 and a change-up of the team working on it, but saying 1 bad game would kill the franchise is…
part 06 : [ame=" https://www.youtube.com/watch?v=-mjDmwdkuIg&feature=context-chv"]Holdeen's Han WIP 6 - YouTube [/ame] part 07 : [ame="https://www.youtube.com/watch?v=JoGSz1U3Sa4&feature=context-chv"]Holdeen's Han WIP 7 - YouTube [/ame] part 08 : [ame="…
WIP 08 Widened her torso and hips. Scaled down her shoes. Continued work on her face, mostly more distributed skin pores and slight moles. Additional skin creases were added. Attempted to play with the lip sizes (is it still to big?). I will try to touch the nose later. Actually, I will do face passes later, do a cople…
Shanthosa: Thanks! I know that I wanted the color scheme to be a bit bright to support the playful aesthetic a bit. This was an early color block out. The colors are taken from some really cool Brazilian street art that I've been studying for World Cup designs at work.…
Show less basic stuff. Going through all controllers moving them just slightly bit, that doesn't show anything and is extremely boring. What we're interested are the difficult poses, such as arm raised straight up, squash/stretch, or other cool things your rig can do. Have some animators use your rig to pose and do basic…