Looking for junior game environment artists who are competent, able to adapt, looking to grow and willing to hit the mud for some grunge work when necessary! Official posting; http://careersearch.ea.com/ca/burnaby/art/jobid4640263-asst-modeler-pvz-garden-warfare-jobs If you really think you're up to snuff feel free to post…
Snader, that's precisely because i don't support SOPA at all as i already said. They need to make changes. The actual SOPA/PIPA IS AN ABSURD. fileserve and other similar webs such as megaupload are changing, they stopped paying their premium users per amount of downloads. I personally use dropbox and icloud, so better to…
this is what you need to look for: http://www.google.com/#sclient=psy&hl=en&q=scriptspot%20random%20scatter&aq=f&aqi=g2g-s1g1g-s1&aql=&oq=&gs_rfai=&pbx=1&fp=1&bav=on.2,or.r_gc.r_pw.&cad=b or…
Hi ! Nice model but you should definitely give some more work to the textures. Define the metal a bit more. Define what the purple is (paint ?) and make the brass more brass looking I would say. Once you get those 3 materials right you will see a massive improvement in my opinion. Scratches in the spec, slight color tint…
jeffro Thanks for the feedback. Agreed. I have been looking at more and reference, (SkyScraperCity is an amazing site for reference material BTW/) and alot of buildings feature very ornate details. TorQue[MoD], Pixelz & shrew81 Cheers for the crits. 06-04-2011 08:55 PM JozzyThe textures are still lacking normal, spec maps,…
Yes! True, In mental ray tweaking the IoR value will change the Fresnel curve. As for examples of drastically different curves, you are correct. It's a very subtle difference. But when (trying) to render realism in mental ray, even slight variations in IoR really help dial in the correct look of material types. It becomes…
Man this looks great. Agree with your comment on the camera movements, I'd recommend keeping the camera's speed consistent between cuts. Right now you slow down and stop at around 0:05, but the next shot has the camera starting in motion. If you just cut your first shot whilst the camera is still moving, you don't break…
there are a couple other commercial game related postings around regarding blender but its hard to remember the names https://www.youtube.com/watch?v=K2P-YKsHpNs http://www.blendernation.com/2014/04/23/monument-valley-a-stunning-ios-game-designed-with-blender/…
The only one at the top of my mind is from Prince of Persia 2 (DOS, 1993): http://www.jordanmechner.com/archive/#2013-04-pop-shadow-and-flame Wait for the page to load so the link takes you there. Note that that document is very old and may not represent current practises in the industry, it's just interesting to read.…
I dont have much experience with 3ds and especially hair in 3dsmax. However what i have seen most people do is generate hair clumps, which then get baked to polygons with an alpha map. With these textures already baked you then create your actual hair using polygon strips. Maya has tools to create spline based hair and…