1) Master one thing before moving onto other things. Mastery in multiple disciplines is a huge bonus. It often goes one of two ways: Career: Where people grow and expand their skillet often mastering new disciplines as they continue to work. That job I did for a while: Often they focus on one thing, burn out and leave.…
Hey Tits (or Marie-- i feel a bit odd using your moniker) Some nice stuff here. Right now your 2d is far and away your best work; you show a solid sense of anatomy and each piece as a whole works well. On the 3d end, you have a lot of the general proportions right but there's a lot of mushy bits and muscular detail that's…
Ah hi guys. Someone linked me on to this thread. First of all my videos are getting a bit old so it is entirely up to you to decide for yourself. The price is reasonable I think, and the feedback has been really good, but I made these 2 years ago with UE4.0 so it is getting old. Due to lack of time I am unable to produce…
The assets decent, but more for a couple of days versus a month like the others have said if it were a production environment. The dark shadows/AO? are also detracting from the piece, getting a skylight if that's UE4 or doing a global illumination bake would help with that depending on the engine you're in. Time comes with…
I'm just gonna throw a couple things out here that could potentially be useful to you, or if you think I'm talking bs you can just ignore me ^^ So I'm currently working as an Illustrator and graphic designer in an office and also kinda their game artist because their trying to break into slot games. Some advice I really…
When you are going to sleep, wear headphones (but don't fall asleep with them still on - just lay down somewhat early and be ready to take them off when your eyes start to itch with sleep), and watch video tutorials. You only have to look at the screen when someone you don't get is being said. In other words, watch and…
TL;DR at bottom. Sorry for the rant. Im currently studying at a tertiary school that focuses on training you for the industry. Graduates seem to have gone places and it was across the world so it was good to get some world experience on top of it. Im an amateur at best but I hope my perspective will count for something,…
The closest thing to memory fitting your desired setting is a 3D adventure/action game from the 1990s titled Quest For Glory III: Wages of War. It was developed by Sierra back when the company's prime focus was on quest based puzzle games. Some here will recognize such titles as King's Quest, Space Quest, Police Quest,…
A bunch of low poly car props for a zombie apocalypse phone game. Each model is around 300-500 polys. Method -- I blocked out the models using side profile reference images as quickly as I could in Maya 2018. Once I got the "intact" version of a vehicle done, I duplicated it twice and messed up the vertices to get a…
While that parts true in that you don't need to see a real life counterpart for everything/reference is fine, I will say that if you apply to a traditional art school you'll find professors can indeed tell a difference in whether or not a student or applicant drew an object from a photo. They usually would rather see…