Thanks for the feedback guys :) sltrOlsson: Sure, I can try explaining my process a bit. Normally when I do textures I don't really have a certain structure or typical workflow that I follow, it tends to be a bit chaotic at times. But generally I start out by loosely laying down a base containing the most essential details…
Hi Synesthesia, Regarding Mesh loading. Well simply it fails to load the mesh. I have been reporting this since the change to 3DO (from the 3d window in legacy dDo). I am forced to use 3ds Max 8 for work. For some reason 3DO doesn't like meshes exported from this version as .obj files. I could get away without loading the…
Don't forget that the contact network of a great school could be that last stepping stone for a student to get a foot into a studio for the first time, and stay there. While I agree that it's up to the student to make the best of it, it doesn't outweigh the power of a contact network. I have met plenty of people in real…
Yeah I've tried swizzling the Y channel with xNormal and doing the same in max and all possible combinations. It doesn't seem to really help much with the seam. But just baking the normal map in xNormal alone I can tell is much better than 3ds max baking. At any rate, thanks guys, I think I've got mostly everything figured…
Totally agree with with what Chris says. You should really find out the area you are most passionate about, and really just focus on honing in all of your skills in that area, rather than bouncing between several different disciplines. As for actual art critiquing. Right away I noticed how clean your environments were. And…
First off, why aren't the assets from your demo reel also shown as stills in your portfolio? I think they're probably your best work, and definitely a cut above what I saw in the stills. It would be nice to see the polycounts, texture work, etc. Texturing is probably the skill you should concentrate the most on developing.…
(3/30/21) Hello again Polycount! I have been working on many changes and small improvements to my scene today. I modeled a placeholder electrical box and placed it in an island in the corner of my parking lot. I UV Unwrapped my storefront, did Color ID, and added some early materials. I made small tweaks to my sky and…
You allowed to publicly display this test? i haven't looked into it just helping if you are not thread should be deleted, so you know you can still land the job.(probably too late tbh.) Otherwise neat job, feel the forward facing view has almost blinding brightness ^ voom mentioned it also, i didn't read their post before…
There are a few pretty good and capable texture applications on the market currently. They are all focused around similar hand painting workflow mostly inspired by Photoshop and sharing all the same limitations and inconveniences. I don't need one more. I need something focused on new approaches and offering workarounds…
- Don't rely on DDo so much, it's really, really obvious. This goes like triple for characters. - I'd honestly remove the "mechanic" and "Liz" pieces. They're both in awkward poses and have major flaws. Just replace them at this point. For the future: Look into Aniso for hair, Subdermal/Transparency for skin... Proper…