Greetings and thank you for taking the time to check out this project. This introductory post will be revised in the future as nessacary. As the title implies, The Rise of the Unnaturals is at its core a world building project. The focus being to create a universe of characters and develop them through their interactions…
Hi everyone! So I've been really looking forward to getting involved with this competition, hope i'm not too late! One of my favourite champions on league is Dr. Mundo. I've always wished he had some more interesting skins to choose from, something Intimidating perhaps... I really liked the look of the Death Sworn skins…
Hi musashidan, Our navigation settings are designed to be ergonomic and pain-free. They primarily rely on mouse buttons with common interactions and no hotkey is required for the most part. SHIFT, CTRL and ALT are reserved hotkeys for selections (which are at the core of our skinning workflow) and so we use V by default…
well you are here so thats half the battle id say, given its important to learn from and interact with your peers I would argue if I were to do education it would be more for that than instruction. so yeah its more than possible to teach yourself, you have to be disciplined structured and focused, most likely sacrifices…
DeferredLightingCommon.usf line 103 //float3 Diffuse = Diffuse_Lambert( GBuffer.DiffuseColor ); float3 Diffuse = Diffuse_Burley( GBuffer.DiffuseColor, LobeRoughness[1], NoV, NoL, VoH ); uncomment 103 and comment out 104. Then in the console "recompilescripts changed" Im not sure if this will work as I don't have the ue4…
Depends on the size of your shop and how departmentalized it is. In some shops you're not even physically close to the 3D team. With some gigs your contract ends before all of your stuff has even been modeled. The things you care about are usually the art director's domain. He has to make sure the concepts are clear or…
Thanks for all the help so far! What I'm looking to do is what you see on this model: More specifically, on the blue armored parts underneath this robot's eyes, you can see these indented grooves. That's what I'm trying to get. Well, I fiddled around in photoshop for awhile, testing different selections and shapes before I…
Hey Man, Thanks for the clarification. I totally understand your point and am on your side as well! :D Sorry if my post was misleading. I read your descriptions to the shader and knew that it was not fully PBR, but I was also just curious to know what you have planned and why you made certain decisions. I think that you…
Couple quick points to re-enforce what others are saying: grades dont really show you are a hard worker, they show you know how to operate within the expectations of the class. Industry level work expectations vs student work expectations rarely align. Having a super amazing portfolio shows you are a hard worker and can…
I'm with Chris and Joshua. When I had a rough patch, sure, my wife and I thought maybe i should go into a more stable line of work. One that didn't exploit me without compensations. We said "Maybe this is not the best time for the industry and I should hold back." But you know, after that test that we had to endure I…