No, but it's usually easier to get a nice result using a realtime shader, than it is using a raytraced renderer. The latter usually requires a more careful material and lighting setup to get a solid result.
Any chance its a bad bake? Usually when that happens to me it's when I have geometry over geometry and the bake caught some of the faces of the underlying geo. Usually tweaking the distances fixes it.
Hmmm, if you're using Photobucket then that's what's compressing it, not Polycount. They have strict dimension restrictions and will automatically downsize stuff usually making it look awful. I usually use other hosts like imagur.
also, it's usually worth thinking if there is a max way of doing what you want, and scripting that, usually is faster for max (noise modifier for instance sounds like what you are doing somewhat?) good luck!
Hi, folks. I work two jobs. I am a background actor...meaning I am an extra. And I am a manager at a small clothing store in a ghetto area in Inland Empire, So Cal. I usually spend 12 hours plus 1 hour lunch time and 2 hour commuting time on the set. And I usually work 3~4 days a week as an extra. And as a store manager I…
Stylizing usually means removing all "small" details and emphasizing the large details, you need a good understanding of the material in question usually, thats the best way I can sum up
if I'm doing a prop I usually do an ao bake - put that as a multiply layer and paint under that. I also usually put a gradient ramp on the AO so it isn't shading with black.
usually jeans, tshirt(no printing) and sweatshirt (usually froot of the loom) during spring and autum leather jacket and in winter real jacket ontop at home im mostly only waring a t-shirt
I'm with you Daz, she's hot. Well worth a quick google. I've googled old flames before, doesn't usually work though since they usually marry off to some schlep with a different name.
using a azerty keyboard. Games usually do a good job at keeping that in mind, but 3d related programs usually do not. It really messes with your brain switching between azerty and qwerty multiple times in a hour.