I attended GAI for a course and I highly recommend that program. Granted like any pathway you get out what you put in. I've seen amazing improvement from artists as well as amazing arguments arise from people being too thickheaded and prideful to be able to learn and take critique well. As far as BIGTIME's concerns and…
Nice mate. It's great to see when somebody puts in the effort themselves and works through the problems. That's the attitude that will lead you on to success in this game. The ability to problem solve on-the-fly is an essential part of CG. Too many lazy f**ckers picking up CG who just don't put the work in and expect…
Gotta disagree with the everything looks like plastic comment, been heavily playing with the shaders and values the right use of roughness really drains out that "plastic look" in a quick hurry, do the basic material tuts, then start experimenting and looking at other PBR guides so you really know what you are doing. I…
Exactly! Thats what I am looking for, but didnt manage to achieve it in Max. That's the frustrating part, I know that it is possible but I cannot figure out how! Kinda like this in MOI : It really seems like once converted to polies it would give great results. And yeah I totally agree with all your points :P I wish I had…
Why I try to save up to buy the games I end up playing for more than an evening? I can't say for sure. It might be ethical, that I end up feeling like I shouldn't have this much fun without paying for it. It could be that I want to own a physical copy of the game so I can go "Hell yes, this game is MINE." I really don't…
Thought about which section I should post this, and I think the technical section is good. Wrote this a few years ago, thinking about how I learned Photoshop. Here is the original journal entry on Deviantart. http://splicer.deviantart.com/journal/9-TIPS-FOR-LEARNING-NEW-SOFTWARE-365456332 Hope this helps some of you going…
You can just go on their website and watch half of the new tutorials and full of some of the old tutorials for free. For Example: Photoshop 3ds Max 3rd page. Softimage XSI 3-6 pages. So people, who think that it isnt worth going back to this website, just compare eat3d, 3d motive, etc with DT and you'll see that DT is…
Are you prepared to spend the next 100 years trying to get the same quality from a low-poly-only bake? You posted a picture of what you want to achieve, but they only got those results using a method you refuse to. Don't take it out on tutorials saying they suck; you've been given countless methods and they all seem to be…
Linda Bergvist has a good mini-tutorial on her site, it just goes into skin tones but i found it very useful. you should also check out cgtalk.com, theres a big sticky thread about painting textures for games. have a look at the tutorials on poop's and bobo's websites as well, you might find them handy. apart from that, in…
I don't generally have an issue. I mean yeah, getting to that point took some time(though the whole skill>gear comes into play in those environments, as the gear will come so long as you can hold your own with what you have), but I log in just before raids and if I don't log out, I sit in Ironforge tabbed out. I have a…