I'm probably doing a lot of things wrong, but this is my first time baking normals. I also tried to bake them to a simple plane, that worked just fine. Also this is just a test, there is pinching at some of the corners> I don't really care about those right now since I've spent a few days screwing around trying to fix…
Hi! You will need sufficient texture resolution for edges to get picked up nicely, especially with tight edges like here. To optimize the use of texture space, break down the asset first. For large areas like wall and roof you can use tiling textures, especially here where edges seem to be covered by meshes. Parts like…
When a cage is used the lowpoly vertex normals are ignored for projection and instead vertex will point towards their twin on the cage model. Since we want them all looking at the same tiny point in space we just shove the entire cage into that same spot. Scaling to 1% instead of 0% avoids bits of the cage getting merged…