Thats cool thanks for doing that. Heh EA are conspicous by their absence. So are quite a few others in the bay area If you dont mind me adding. Pixar in Emeryville ( we can dream ) and ILM over the bridge. Also over the bridge in San Rafael are visual concepts. Oh and Crystal Dynamics ( working on Tomb Raider right now )…
I thought this was worth a mention: http://www.kickstarter.com/projects/bitbybitstudios/fiz-the-brewery-management-game?fb_action_ids=10152512178025162&fb_action_types=og.likes&fb_source=aggregation&fb_aggregation_id=288381481237582 A few of the guys who were part of Crystal Dynamics and later Buzz Monkey Are doing a…
Tutorial wise I think you need to stay away from anything modelling wise (unless it's abuot making it crystal clear what the model requirements are). My reason is simple - differently modelling apps do things different. I have, for example, now way of having creased edges in Lightwave. What might be useful is users of some…
Brynjarr, Ice Elemental "You must prove your worth here and now." This sixth scale collectible concept from The Elementals series showcases the powerful ice elemental as the defender of Elivagar and its sacred crystals. Brand: The Elementals Studio: Schell Games Type: Sixth Scale Figure Artists John DeRiggi (Sculpt &…
hey man! i wish i had as much dedication to studies as you do- you've really inspired me! I think those materials are coming along nicely- one thing that would really help them is looking at the specularity of materials. That crystal one would probably have a very well defined spec. Also I would look at your edge control.…
Thanks guys, glad you like my little experiment :) visoutre - Please do! It felt like something SD really excelled in and is really easy to iterate on :) I have been working on the blockout! Currently don't like the Random crystal things, they are my "OH GOD HOW DO I MAKE IT BLUE" lights at the moment. I might open up the…
Yup - this I can totally understand, you're exactly right. Even witnessed all the way from Europe, I have crystal clear memories of the day of the attacks (like, uncanny clear visual details). It was right before final graduation exams and presentations at school and the all-so-important projects we were working on just…
everything is so monochromatic man...you really want to put some depth in that, else the player will never know where he's supposed to go, maybe add some luminescent crystals and lanterns to put color variation in the lighting...everything is so brown...I can't really tell where the stone stops and the engraved thing…
Alright so here is my final render. I think I managed to get a little bit of the wet look that I wanted on his head, and the transparency of the crystal is working also. But the glow is maybe to much? The body is painted in zbrush and the big shoulder piece in photoshop. I still haven't managed to get the paint from zbrush…
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