Alright guys, here is our final submission! I'll be posting more pics later on because these don't show everything that there is to see in the level :) Temple of Utu by Martin "MartinH" Holmberg & Thiago "Minos" Klafke WIP Thread: http://www.polycount.com/forum/showthread.php?t=148195 Summary: Our environment takes place…
Make a high quality prop first. Since environments involve a construction of large and small props, it'll be easier conceptually to focus on a single, well made asset. Looking at your work right now, I think you immediately need to understand the following: 1) What is Physically Based Rendering, and how do you make PBR…
Each cube is masked in by a tile_sample_blend_2 function that you find a big stack of in the final pixel processor. (this bit) The above looks like a kernel filter but I think that's misleading - the offset sampling appears to be there to support multiple pattern inputs (which are compacted into an atlas) rather than being…
[ QUOTE ] I wonder what resolution human eyes are, and whether the brain has a decent compression algorithm... [/ QUOTE ] From wikipedia: "The human retina contains about 125 million rod cells and 6 million cone cells." However, the rod cells are used for motion detection, low light vision, whereas the cone cells are used…
Hello How would you make this debris? https://cdnb.artstation.com/p/assets/images/images/008/249/427/large/ben-wilson-manhattan-debris-comps-02.jpg?1511468205 From this guy: https://www.artstation.com/artwork/596qP I mean i think i got the basics - it consists from several separate models put together but modeled…
Hey, maybe you guys can help me with some technical issues I've been having on my outworld destroyer set... or maybe you can tell me that this idea is simply not possible at dota 2 texture resolutions, either answer would help. I had an idea for armor that I thought was great but the 256x256 texture resolution and the…
in general if you look at most algorithms that get widespread adoption in graphics it is because they cover the highest % of use cases. for instance you can do depth sorting in a variety of ways. but zbuffer is used 99.9% of the time because it is simple, efficient and works 100% of the time. its sort of a Darwinian…
personally i think starting out with max script or mel is harder then starting with a language like c or python. for one there is a huge amount of books on those languages that teach you programming basics. that's what you need in order to make sense of what programming is and how tho write good programs. how to structure…
Hello, everyone! I'm fairly new to Substance Painter but have a pretty firm grasp on PBR materials so far. I'm working on a scene and need a glass material on part of a bookcase I made. I've watched a few tutorials on Opacity and have it set up correctly (as far as those tutorials are concerned) to display in the viewport…
I went thru the programmer email-list threads I've saved about DXT. I know it's a lot of reading, but there's some really good info, might help your doc. Also answers some of the questions that have been asked... "Most textures used in games seem to fall in roughly four categories: 1. Textures with a lot of relatively…