First of all, thanks. I know you guys are busy and have other things to do with your time so I appreciate it. :) Second I finally finished Yu-Gi-oh's Millennium Puzzle. The challenge was just the texture (both unwrapping and painting). The eye was modeled in Maya and baked with X-Normal as a normal map. I also used…
First of all thanks for the reply and the time taken to give me feedback also thanks for sharing the link, awesome creature. Now on to the questions: I was planning to create a first person medieval style PC game and so I choose satyrs because Orcs have been bullied too much in this genre also creating a humanoid presents…
Yeah, I know how horrible Maya is with skinning and while I am very familiar with spreading my influences around, I'm mainly thrown off by the model I made being an unmerged mesh, unlike any other model I've skinned before. That's my challenge so I brought it on myself lol Thanks for the input, I played around with the…
Thanks a ton for the dedication Eric - between this and the CSGO contest moderation you are active on all fronts ! The following might be more suited for the bug report thread, but since you just mentioned layout edits I thought I'd mention it as I am not sure if this is a known issue (no idea how to not embed this ...):…
Yeah, A degree is perfect! A Diploma with 3 years of working experience in that field[Graphic design] is also accepted. It's good to hear they've extended the renewal phase from 3 to 4 years now. -Helps out on those long contract deals. One issue I've read about is if you already have the TN1 Visa and you wish to take on a…
I think you should desaturate that metal thingy that could be used in place of stairs. I don't understand the bricks, it look concrete, yet there are bricks underneath,just my thought, im not a master of building buildings but it looks off. I'd re-work some of the vegetation, that tree in the back looks like it's rocks or…
You don't HAVE to do it all on one sheet- but often times there's good reason for using separate sheets. For an asset like this however I would probably only have one texture sheet. You just have to figure separate texture sheets equate to not only more memory used, but also new draw calls. Depending on if you wanted the…
My roll as a tech artist changes just about every day, it is a bit different for me how ever as one day I'm working on a game the next a feature film and then a TV series. The one thing that I can tell you that remains consistent about being a tech artist in a company is flexibility. You must be willing to learn new things…
Wonderful work, Laurent! It's very refreshing to see the work of a dedicated lighter. Thanks for the post and breakdowns, and congratulations on such a beautiful game! Remember Me had a very interesting approach to the materials and lighting. I recall a video explaining the albedo, roughness, cube-mapping, etc. It was such…
We have three machines at our place: - Twilight Zone (I second skayne on it being awesome) - Corvette - Star Trek: The Next Generation We bought all three from a business friend. He bought them in huge numbers (when we bought these three, he had at least fifty in his shop) from failed arcades in Germany. Two big things to…