In before you get replies linking to landscape/height map tutorials etc ... You need to start at the right point. Landscapes like this are actually very simple and easy to do, and where you’re currently at will probably feel like a major victory however, it’s not going to get you very far. You’ll be left with a landscape…
It really depends on the studio you work for. Most have the environment artist do both texturing and modeling but there are studios that just an environment artist who models and a texture artist who textures that shit. Here at Naughty Dog thats what we do. Environment artist model everything and assembles the scene and…
Iv seen it on another thread: Relating to your last attempt: I think the Lighting still needs more work, At this distance the shadows by the red thing at the center should have probably slightly become less focused, they just look way too jagged and sharp IMO. Looking at photograph examples of how real life interacts with…
For app learning, if you're going to learn 3dsmax, you should rely heavily on the help files and tutorials that come with the program. They're amazing, they taught me everything I ever needed to know and I still use them all the time. I know normally the help files in most applications are a joke but with 3dsmax they are…
Hey Valdis nice VFX work you have here, this is a good collection of most things you'd make as a VFX Artist in the game industry. As the others have already mentioned the reel itself did feel a bit too long, I'd say almost twice as long. The parts where you show the environment fx can be trimmed down a bit, you usually…
- Jowens, Thank you :) I was able to knock out my retop this weekend. I might still go back in and see if I can pare 200+ tris, I think there's some room in the stomach for some welding. And the interactive is here: http://p3d.in/xbxJU Right though, I could really use some advice. I did a couple preliminary bakes in…
Since I had a pretty interesting discussion on this topic recently, I thought I'd share it here as well. First of all, I agree with most of you and found the test shown very clumsy and probably out of line (regarding its purpose). Although, and while I can totally understand Miyasaki's point of view, his feedback was…
Mental ray (never used that one) Offline renderers in general use PBR shaders as the movie guys are a couple years ahead, but it seems like they all use some sort of own interpretation and a lot of different shaders instead of using one master thing and some deviations like we use with our game PBR stuff, which are all…
Hey, thanks for the feedback. There actually is a copyright disclaimer at the bottom of my hard surface page, though it is in dark text as to not be distracting. I will find another place to display it so it doesn't interfere with the navigation at the bottom. I'll see what the banner looks like with a solid color instead…
It's a lot easier to answer now that I animate, like you said they have some kind of frame of reference even if it's way off the mark they don't stare at me blankly. Outside of the industry: What do you do? I'm a lead character animator. So what does a lead character animator do? I lead the character animation team, make…