There are a few ways this can go: 1. You can follow the concept and deliver exactly what the art director is looking for. If you can do that, and you can do it with a deadline coming, and you can do it well, then you're going to be a great asset to whatever company wants to hire you at any given point. It means you can…
I cannot quite visualize what exactly you want to do, but generally, Substance Designer offers many different warp/distortion nodes some of which accept grayscale masks to influence warp strength, direction etc etc. Since you can create filters and generators for Painter in Designer, you can leverage these nodes and…
Awesome crits, moose. Changing the bandaging / wraps on the swords won't be too difficult because I have them on their own layers, so I'll see what I can do to make them pop more. I can also paint it some of their edges a bit more to have the individual wraps show more prominently. As for lightening the textures, I could…
Again, I've been a beta tester for years, probably for as long as you've known about the app or maybe even more, I consider myself familiar with it. I've only said two things here: - the sketching stuff is good for lowres, simple stuff; but games are moving beyond that very faaast - the other tools and environment aren't…
If you need licensed music try something like audiojungle. There's alot of crap but some aren't terrible for $20. Unless you already know how to play an instrument/compose I don't think you'll have time to focus on it professionally while focusing on your visual arts and technical skills. I could be wrong as there are…
The texture resolution is dependent on the projects needs. If you aren't sure exactly what they are, it's better to work big because downsampling is not a problem but upsampling is. So if you work at 2048 you will have more flexibility in the case that you decide you need unique layout for each shoe. Once you get your…
Update! I'm... not entirely sure why I keep changing matcaps. The second image was just thrown in to show a slightly closer view of the changes to the upper torso as well as the temp polypaint. I've been doing a lot of mesh cleaning :P Thanks for all the kinds words, guys. It really helps drive me forward :D Thanks for the…
Higuh I tried a bunch of different things to get the floor texture, but what ended up working out the best was the method L3XICON pointed out. I used wrap mode on my brushes in zbrush and just sketched the cracks on a plane using the clay brush to get the basic shapes then used the clay brush to build up the stones and…
I've had some bad experience with it. It doesn't work as good for me, as far as materials go. Maya's interface always drove me crazy, everything always seems too cluttered and broken... But if I'll have no choice, I probably will render it using Vray for Maya. =\ sjk - Thanks. I tried looking into alembic cache, and…
Retopo completed!!! New, low poly model weighing in at 9k quads. I am imagining this as a hero character for a AAA game, so I think that is not a bad range. I've read that many AAA characters are as much as 50k? Not really important for me right now, but just want to make a note of this for future. I had some success with…