Couple of examples from Dead Space. The second one's clearly just a full model swap, but the first one still uses morphs, particles, and flickering lights to hide any jarring transitions. [ame=" https://www.youtube.com/watch?v=4K2r4jpylqE"]Dead Space 2 - Necromorph transformation (slow-mo) - YouTube[/ame]…
Fantasizing is nice but a gun owner is not a potential revolutionary, at most you are a potential Ruby Ridge or Waco - the conservative drive to have a strong military kind of negates the "fighting tyranny" clause of gun ownership; unless we get invaded by weaponized paper targets. I will gladly let you keep our guns if we…
I think theres also the audience which is between casual and hardcore gamer. Theres this massive gray area between those contrasting ideas which isnt always targeted by game developers. I think torchlight is a great example of a game which successfully targets the in-betweeners its not serious or difficult enough to be…
There are a few different ways you can do it. Scale and Translate: Pretty much self explanatory. Slowly scale and move it up, tremble it a bit, then quickly scale it down. As it pops if you squash it vertically and scale it horizontally you can get that dimple effect just before it pops and the lateral movement gives the…
The problem I, and I think many people have, is not the idea of trading/selling, it is the ridiculous profit stores like GameStop make on them. The idea of selling a game and buying a used game at a fair price I don't have any objection to. I do have an objection to selling a game for $20 or $30 and then it being sold for…
I have a question ::raises hand in girly fashion::..... When new technology is designed and ultimately released, is it safe to say that these companies target their product to meet a certain target in power consumption and find ways to produce a viable product that will increase performance but also not debilitate the…
Dustin, that is one thing that I didn't realize till very late in my learning. I never realized how much work it took to get professional quality work (I am still working on it). I had a vague understanding of it, but never a good grasp. I've been doing traditional art for over 7 years. And the skill level that I see in…
Ok so i now have morph targets done and am ready to roll wiring up the manipulators. I am having trouble wrapping my head around getting the joystick manipulator to control my asymmetrical blend shapes. I want for instance to set it up so that the positive and negative values of the manipulator are wired to 4 different…
Hi, So I am making a management/builder sim that involves interior design, eg. many unique props, like The Sims series. One thing I am still not quite sure is how many polygon to spend on my unique props. I want to share my current line of thoughts: please let me know whether they make sense and whether I made any obvious…
what exactly is the question targeted at? it sorta feels like its targeted at actually selling assets in an asset store type of situation? because otherwise, everything you do will eventually collect digital dust. the world is moving along, so do technical requirements, styletrends etc. if you work employed in a company…