Spent a bit of time improving the textures, thanks for the feedback guys. Need to spend a bit of time in Marmoset setting up some nice lighting for beauty shots. Lighting has never been a strong point of mine but I'm sure I can get something semi effective if I spent a little bit more time on it :)
I'd highly suggest checking out some references; http://assets.vg247.com/current//2015/11/fallout-4-power-armor-2.jpg http://https//i.ytimg.com/vi/uX5Y7tdAnzQ/maxresdefault.jpg I know substance painter doesn't have any material presets that look like the armour from Fallout. You have two options; Substance Share, or even…
Hi Everyone ! Last year we did the Polycount Challenge "The Escape" with two colleagues (This one ! http://www.polycount.com/forum/showthread.php?t=117818 ), it was really fun to work together on personnal stuff and we've just decided to do it again, for our portfolio ! This time we will be only 2: Maurin & myself, but Tom…
Thanks for taking the time to comment. What do you mean when you say individual poly threads? like modeling the stitching in the low poly? If it is worth it I'd like to push this prop further for it to be portfolio ready. Maybe putting it on a bigger scene (any ideas?) or giving it some personality?
How's it look in engine? Never had a whole lot of luck getting normal mapped models to display properly in Max or Blender, but never really had much need to.