Tools: Blender, Substance Painter, Zbrush, Photoshop, Lightroom. Portfolio link: https://www.artstation.com/chuckleur98 Here are some of my personal work.
If you kitbash to make your rocks (interpenetrating various models together make a bigger piece) then retopo can help unify the surface, removing all the unused internal triangles. These retopo tools usually focus on trying to create nice edge flow, which helps improve subdivision surfaces, makes uvs easier to edit, and…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…