Has there been any word on PS4 used games/always online policies? I've been looking and it's very unclear what they plan to do, some sites say their policy will be similar to MSFT's, while others say they've dialed that back? All thing being equal this could be a big deal as far as which console gamers choose. People…
There's also the Daz/Poser community, I know someone who sells there as a full time job. I plan on giving it a go very soon too. What you put in is what you get out. One thing about open selling at sites like these is knowing what people want or how they're using it. Someone might need to fill a few gaps for a concept…
Unreal 3 without a doubt! Why'd you like it? Because of its ease of use and stability. Getting a character from max into unreal3 is easy as pie. Reimporting textures and updating models in your scene is equally as easy. What's the main feature you liked about it that you wish all engines could adopt? Node based material…
Thank you for your replies. The main reason I chose the cghubs.com domain name was to keep the same idea as cghub.com. It's easier like this. I know the site is still young, I know the submissions are not yet up to par with the old cghub.com site or the newer ones, such as Art Station. The market is not saturated, and…
I'd say, take the Untold project and make a demo or actual game out of that one alone, perhaps add a basement, roof(room) and small court yard and bobs your uncle. Seems neat and you would not have to wait on these hiring managers to give you a response in the mean-time. (to gen income if things are getting tighter.) Also…
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Good start. I like that you put your portfolio right on the main page. The way you setup the page is a bit tricky with my scrollbar, as though it's forced into one size. Probably don't need that 2d section since you want to sell your 3D art skills. Use your real name on the site opposed to 'Aps Entertainment'. Since it's a…
there's something I'm a bit confused about here. MB has the desire to get out of just art outsourcing and become a game developer. They want to have ownership and control over their projects rather than being forced down roads certain publishers or parent companies might make them go down. Kickstarter and sites like it…
clean and to the point. good job. i so need to redo my portfolio in the next couple of weeks. one of the things i am going to do is get rid of the lighbox/shadowbox interface. i don't recommend it, and i've gotten a lot of negative reviews from using it. i was using shadowbox for a while and everyone repeatedly stated they…
Hi! Its looking better, really nice progress!. I think your fog is way too intense, its drowning out a lot of your details here. Its hard to find the right balance but I would say keep messing around with it, you want it to add to the overall composition of your environment, right now its taking away from what I thin is…