Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
No prob about sharing techniques here :P If I was against that I wouldn't put timelapses up hehe Yeah litsphere rock! The realtime equivalent would be 1D ramps for shading as used in Marmoset (I believe) or 2D (X=shade from light, Y=response perpendicular to the camera/viewers point of view) as seen in Brice's shader. The…
https://gum.co/AXfVz 2 months after posting the preview of the shader in the tech forums, it is finally available for everyone to use! (and laugh at the code) This shader is designed to allow meshes inside Marmoset Toolbag 3 to use Triplanar Projection mapping so that you can map textures to objects that do not have or…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Hi, I'm having trouble getting some CGFX shaders (namly the IcUber Shader from http://blog.leocov.com/p/downloads.html) to work. I have an Nvidia Quadro FX 3500 and am running DirectX 11 and have all the latest drivers as far as i can tell. However when i link up all the lights and texture maps it stays pink, i never get…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Hi I got a friend of mine to convert Xoliuls great viewport shader to work in Softimage XSI . Most of the features work but there a few things that dont ,this shader is provided as is and should be treated as an alpha version. If someone with some shader code knowledge would like to fix the bugs then that would be awesome…
Yeah, i think before think too much about shaders, you need to improve that texture. Also keep in mind that a shader isn't an afterthought. All shaders can be a little different, and you should create your texture content specifically for your given shader. This means previewing your work in the shader while you're…
I know the general difference between what a shader and texture is. I'm confused on the standard way or most efficient way when using them together. I'm working on a car. Below are hypothetical situations for the car body. 1A) If the car body is to be a solid yellow should I simply use a shader and disregard UV mapping and…
The texture has very little colour identity because you've shaded with black and white, and it's doing a very poor job describing the material. I take it you used dodge/burn on parts? While I wouldn't discount it completely, it's rarely a good choice of tool. I'd suggest just laying down a dark colour (dark green, brown,…