the proportions are closer to his likeness now be sure to match the planes on his face to get the right forms give the eyes a lot of attention and the creases and folds. the corners of the mouth and ear where it leads to the face have a pinched/tense/twisting look that looks unnatural
Hey Alex, looking pretty good so far! I really like the folds, they read very well, pinching and stretching at all the right points. I have to echo what others have said though about the proportions. They are bit wonky at the moment.
It meant more before I decided to complete the scene in Unity. While building stuff in Max, I worked in inches (1 Unit = 1 Inch) and kept every vertex on an 8 grid. This prevented me from even considering modeling details less than 8 inches. It helped quide my art direction, providing a consistency for trims and overall…
I guess the expense is worth it because they're doing it. Trying to make something from nothing though I really pinch pennies. Really hard to imagine the kind of money put into the big games.
Nice! The skull from the side is really off though. The forehead sticks out way too far. Also no need to worry about tri's too much, but they do creating pinching in sculpting programs.
Needs for corruption in the skin. With her beings so pale her veins would stand out quite easily and even more so in the area's where the pinching is happening in the demon armor and herself. MORE!!!
those are some nice folds you got going on keep it up. remember to have some folds with tigth creases, suits cloth is prety tight and when folded the creases are kinda pinched up
With Maya and Mental Ray, it's pretty easy to bake an AO map from low-rez model with a normal map. It is sufficient in a pinch but won't hold up to a true bake from a high-rez geo.
'common causes include benign fasciculation syndrome, an overactive thyroid gland , pinched nerves, spinal cord problems, or even just exercise/cold in certain people' probably best to talk to your Doctor