Hey SSawyer, any updates?? Do you need funding to create this? Go make one campaign on Kickstarter and Indiegogo!! We want to support you. We're sure a lot of people like us will fund you if you can make such a marvelous thing.
You could still use a terrain look like World Machine or World Creator. They provide a lot of flexibility over how you create and output your terrain. You will need how to learn to use them effectively first but the results can be marvelous
I planning for this to be apart of a movie poster pulp novel type collage illustration. It came out heavier than I wanted, but oh well onwards and upwards. I made the ref using daz3d, marvellous designer and blender. Also did this bit of fanart.
Very cool gir. I look forward to seeing how you handle the technical aspects of this, but I'm impressed by the artistic stuff already. Are the clothes done in marvelous designer? If so, how do you like it? Will you incorporate it into your future character pipeline?
I figure it was for that poopipe, hence me doing my painting in zbrush, ie the base diffuse. I still think it s a bit of a weird program, but will have to add it to my list of things I will forced to be enthusiastic about, like marvelous designer etc
thanks for the information, I should start learn Marvelous Designer, and improve my skills in Zbrush! This motivates me to do my next character, maybe Aloth or a Nature Godlike :D Your work is amazing!! look forward to see your next work!!
@slosh: Thanks. :> Had not so much time in the past to work on it but I found a bit time now to make some progress: I don't know how to make the cape from her. Should I use Marvelous Designer for that or do it straight in Zbrush?
Very cool! I'm excited to see that Marvelous Designer is being used more. Did you use MD for all of the cloth parts? May I ask how you made the boots? Did you have a base mesh and then simulate the cloth on top of it?
Marvelous designer. Or zbrush. Or nCloth. Either way it sounds like you'll have to learn a new tool, and I'd really recommend doing it in zbrush and trying to get the best results you can. If you don't like it, start over until it looks good! :)
Is there nothing similar to how Marvelous Designer generates topology then? That's far from perfect, but it does a fairly decent job and makes ZRemeshing easier. It's looking like I'll just have to retopologise what I've done and turn that into a high poly. At least there's nothing produced in Fusion that needs projecting…