You're a brave person making edits like that and relying on an ancient tool that will probably stop working in a release or two. Storing the skin data in channels is a dicey operation, especially if you plan to heavily edit the mesh. I wouldn't be surprised if it explodes on you at some point in the future. Usually you use…
Do you have any posture collections in biped's Copy/Paste rollout ? There was a bug in some Max versions filling this rollouts with copies and copies of postures. Might look if thats the case ( pretty hard on hundreds of bipeds ...), but there might be a cleaner script on scriptspot as far i remember Another thing is…
Most of the times the key is the export values. Both are relevant and tool scale will affect proportionally the subtool scale. * Scale of the subtool is stored in
tool>geometry>size * Scale of the tool is stored in tool>export>scale If the export scale changes (glitches, errors etc) you can revert to an older version of…
doesn't matter what order, you do them in, you just need a lowpoly with UV's that encloses your highpoly. i tend to start off with what i call a medium poly, which is more or less me modeling the basic shapes with out worrying about optimization at all. than i will copy that twice the first copy i will add my supporting…
Sounds like a good time to bring back hard copies of the textures on blu-ray disks and ship those to consumers who purchase the whole package. That would save your bandwidth and open up another avenue of approach. I for one would not mind purchasing the textures or package and wait a few days for shipping. And if for some…
Save a version of your old model + weighting. In another scene make the changes you need, then reference in the old scene using the reference editor. Copy the weights from your old model to the updated one. I usually find that setting copy weights to "one to one" and "closest point on surface" does the best job. Leave the…
If you were making this as mainly just a few stills I'd say stick with PS, but since you are wanting to do a fairly lengthy animation? It seems maybe something like After Effects might be a bit nicer to work with. The PS animation tool is quite clunky and if you start getting fairly complex scenes it'll be tough to manage…
@TooLzor Just wanted to say thanks very much for taking the time to prototype it. Very appreciated! A delayed response to your question as to why I would only do it on some layers: As you know, most blending options layer styles (such as drop shadow) do not tile seamlessly with the document. What I do to get around this is…
[ QUOTE ] [ QUOTE ] There are some inexpensive online services, but you will definitely need to sand, prime etc yourself. [/ QUOTE ] So if I want to sculpt a character out with Max or ZB and get say 4 copies for color options to paint what is the best way to do it, and what is the cheapest way to do that? [/ QUOTE ] You'll…
Did you copy and paste one wheel layout to another? Sometimes when this happens it's mixed up the order of the faces, putting faces in the wrong places. Every face has a number and its going to take whatever face 1 was, and turn it into whatever the new face 1 looks like. You can test this out by clicking on a face, and…