True, it isn't productive at all. However, employers should be held to a much higher standard of conduct compared to employees. Me saying they should block and move on isn't burning bridges. Paying far below the minimum wage and disallowing posting of the work in the artist's portfolio means there isn't any bridge to burn;…
Very nice. Definitely better than any student work I ever produced :+1: Agreed with illumisanic. Something I notice in grad work is that its common to spend a lot of triangles in small fine detail areas while neglecting the larger silhouette. If you take some of the triangles out of the high density areas and spend them in…
Just found out this thread once again. ;) Can you please remove me from Hoplon Infotainment (Florianopolis, Brazil) and include "Maya Games (SP, Brazil)"
We have been putting a lot of effort lately into SD's and SP's viewports and I think people will be happy about what's coming on that side in the next few weeks :)
Very simple. Create each of the graphics(eye, nose, lips, etc) as separate .png files in Photoshop and import them to SP to be used as either stamps or with the projection brush.
thanks for the response, the problem with SP is that it doesnt support gradientmaps like SD does. so both don`t allow me to replicate my stylized texturing workflow.