If I remember correctly, it comes from the Adaptive Undersampling of textures rendered past like a 256 or 512. Try turning that off and see if that fixes it.
^^What he said. It's a term applied in anything art-related, such as how vector-based artwork is basically non-destructive in that you can easily scale it up so it's the size of a billboard or shrink it down so it fits on a business card. (That's why almost all corporate logos are done as illustrator files/vector-based) If…
So... I ran some more tests with modifiers and all that yummy stuff. This is a little written tutorial of what I did and what happened. I can assure you that it was faster in 2009 :) (at least 3x faster), but I bet 2012 is much better than 2010 and 2011. By the way this is a very cool technique, might come in handy :) .*…
Look, at school they are going to tell you a lot of BS! You make the site as easy to navigate as possible. Your site screams college graduate, it's similar to what I made when I graduated. You put a lot of effort into it and it shows, but that's not really relevant to the game industry unless you are applying to be a web…