Are you using maya ascii? You should since sometimes things like this can be saved. If you are, load in up in a text editor and do a search for "-1.#QNAN" or "-1.#IND" and if you find and replace the each with "0.0". That's not always the problem but it's pretty common in scenes that crash on loading.
They (Cave/MossJP) do small runs and the cost of the games skyrockets at times. Makes it a pain finding them in stores. I would like to see what they do next, only reason why my 360 hasn`t been retired yet. But $120~$140 for a game... geeze..
I think if you decide to do a hi poly for normal map then jack up the polys on your low poly....1000 tris seems a lil low....u could def go as high as around 10 000 if u wanna do a next gen type character
uh. . . what's so hard about this? make one barrel, offset the pivot, duplicate and rotate at appropriate degrees (60 for 6 barrels, 72 for 5 barrels, 90 for 4 barrels and 120 for 3 barrels) weld all barrels together. . . Am I missing something here?
I'm glad my advice was able to help! I agree with what Rmunday said about the head being somewhat too stationary. I think you could fix this by slightly delaying the head from the upper torso movement. For example, the character leans right around frame 0020 and the head "catches up" a couple frames later. This could add…
Looks fantastic man! Really digging your style and how you've depicted your Cloe character thus far. The anatomy's looking good. Blessing her with a little more of a rib cage (not actually showing through the thick of the skin just the subtlety of being there) really helped as she seemed a little bit like a flat tire up…
I used to work there before coming to relic. it was an awesome project and the studio atmosphere was awesome. heard about these cuts through some of my buds who were let go. hah, dozens effected, a tleast 25 the article says.... from what I hear it was around 120 people. brutal times for Vancouver, with propaganda closing…
No actually. You neeeeeed to do each step one at a time. You can't "improve" it in Zbrush. Do a freaking basemesh that has sense at first. Something like this : http://www.creativecrash.com/system/photos/000/081/473/81473/big/WireBaseMeshGlobal.jpg?1266088696 Or take the Human Head in Zbrush, and tweak it. At least you…
SynCView, I forgot to mention: It does not work on XP :( . I will have to grab my laptop with xp-installed to investigate that. I've only tested it on vista. I think it may be because of how windows handles transparency. XP can't detect 0.0 probable and so lets you click on the forms below it. A quick fix might be to…
Маленькая австралийская компания Euclideon сделала громкое заявление, что разработала новую технологию рендеринга 3D-графики, которая якобы «в 100 000 раз лучше» ныне существующих. Они имеют в виду количество полигонов: их графический движок (конвертер полигонов) Unlimited Detail способен рендерить более 21 триллиона…