Actually, forget what I posted earlier - you can simply transfer over the highest subd level without layers into Zbrush, then from Mudbox export again with the desired layer applied and in Zbrush create a new layer, set to record mode and import the OBJ (into it). I'm not going to ruin my weekend messing with this ;) but…
For my blockout I wasn't yet using modular stuff, but for the actual piece I will be. :) Your blockout is looking solid! The main thing I'm noticing is that there's a lot of empty space over on the right side and the composition is feeling lopsided because of that. Might want to move stuff around a bit, maybe rein in the…
Developing your workflow, starting out, takes a very long time. You'll want to get something like Mudbox for only $10 a month before getting an application like Zbrush. If you're working in 3DS Max or Maya, then their synergy is a big plus. It's cheaper, and less effective (of course) but it'll get you the detail you need…
@Chimp These planes are 2 sided so I actually did what you suggested first allready this mesh is going to be used in the by now ancient game Jedi Academy, and I am allready quite high in tri and vertex count (even for a viewmodel, which this is going to be) which is why I chose to alpha map the ribs of the front grill…
You're probably looking for [Active]General>Lead Color (the last selected object) and everything else under the [Active]Objects group (selected but not last). That purple polygon vertex color is [Active]General>Highlight Components, but edges and faces are under Objects>Polygon surfaces like CoH says. For the wireframe on…
lol guys,my english is not so good so I can't understand some screw jokes XD :) @Shiniku: I detach the bottom cylinder of the screw from the "main body" ,then i do a Spline-->Helix trying to match the spiral of the real screw,then a Sweep modifier with the "Bar" shape & i use Pro Boolean to impress (or imprint,not sure of…
Move complete! I guess this is as good of a time as any for round two of my review. Here's what's changed: * Reordered the landing page's thumbnails again * Removed the sub-page of the basement project and consolidated some of the content on the one main page * Replaced the breakdown of the crate with a couple other assets…
1- XN gives high quality. When baking 8-Bit it makes banding rather than dithering (3DSMax dithers instead), it's not a quality issue, just something you need to know. I'm not sure if it's considered slow, in my experience it's not worse than Maya. XN has its own default algorythm. It is not limited to Mikk. In fact, Mikk…
Latest update makes the surface sculpting mode much more useful, in tandem with voxels. Andrew added a 'chisel' brush, which works similar to the ZB polish brush when in surface mode, but overall I'm just liking how the surface mode has more familiar brushes that produce expected results. I'm starting to develop a fairly…
I'm really not sure what the issue here is. I don't use C4D, nor do I know anyone who does, so any issues related to it are beyond my scope of assistance unfortunately. What I can do is suggest that you check into best practices for UVs - we have a short tutorial that covers what DDO and 3DO (not Quixel, that's our company…