You can modify his head whatever you like, however you need to have there geometry that Valve later will be able to animate so he will move his mouth while speaking. Ofc ideal way is to leave the mouth area as close as possible to his original mouth however that can be hard to do as default mouth area is around 500tris and…
Yeah, sorry about that. I should have rendered this much better. I was going for a PC wallpaper for some fans of the show. I forgot that this site isn't interested in that. Here are some more renders of the high poly and the wires and whatnot. Also, here is some technical information, Jax is 50k and the bike is slightly…
This looks much better. It looks like there might be some shading errors on your stock? Also, the trigger guard and metal piece that fastens the pump to the barrel are extremely thick. I'd really consider finding a pump shotgun and deciding to model as close to whatever reference you decide; millenia chose an M37 Ithaca…
Got over 500 hits today thanks guys! Updated some old links tonight and adding some new ones but will work though them all over the next day or two. Sure man :)
Yeah so there are basically a few different methods right: 1. Use averaged normals on your entire mesh, no hard edges or custom edited normals. Using a cage or not has no bearing on your baked result(unless you manually edit your cage, which works differently per app, hand editing the cage/envelope in Maya for instance…
I think the problem stems from the lack of balance at the start of the game and limited set of weapons you have access to overall in the game and the classes. You get ALOT of EXP if you kill over 10 people, so Defenders like me, don't get much action to share in, especially if your team kites and bomb runs effectively the…
Cheers for the replys guys, yea the main reason I ask is because after setting up my animation controller, with just an Idle animation cycle and my base avatar geo, when I pressed play the character increased in size by like 500% - so yeah just trying to figure out why thats happened. Also thought it would help to identify…
Hey, no problem thanks for the comment. After looking at some reference images, the eyes are definitely way off, and I think I made them the way they are just as an excuse to do some emissive, whereas the Fremen eyes that are described by Frank and what I've seen online seem to resemble human eyes with a blueish hue. Heres…