I was going to ask, isnt that how we all do it? I mean, when doing the refine line work for our arts, we usually make few strokes and undo them until we are happy with one. (using Elbow) (artists at Digital Tutors uses this method as well). The method I do it is, keep the transfer option on with pen pressure and opacity to…
Unless Serbia joins the EU, a degree is a good tool to work abroad. Even with a great art portfolio you will need a degree, because it tremendously helps you to bypass the bureaucratic hurdles governments put up to keep non EU people out. Game company: cares about the portfolio, not the degree. Immigration: cares about the…
The best ones that I've seen are quick and illustrate either a single point or a series of closely related ones. If they have prerequisites, just list them in the first 5-10 seconds. Fast as they are, I think the ones from Handplane3D on normal maps are some of the best 3D tutorials I've ever seen. Others are Derek Banas'…
Ok hmmm. Even here I have no idea what you are talking about. Are you talking about normal maps? Or AO maps? Xnormals main purpose is to bake information from a highpoly mesh to a lowpoly mesh, through textures. Normal, AO, and many others. It's a "surface transfer" program. It has extra 2d tools, but thats another…
I think he's talking about a contract where your client owns all rights to all electronic files. For example, if you were hired to make a poster for an event and decided to make it in 3D, the client could say you signed a contract which gives them ownership of all files used to make the poster. This means any models,…
As a European living in the U.S., I feel almost embarrassed for people who get into student loan debt here. What pisses me off the most is that the majority of a university's expenses are pension and retirement plans for lecturers and faculty, and yet many private schools make out like they're supremely benevolent just…
I'm not saying this. I'm saying, why shrug off something when the original complaints about it (it uses too much performance or you can't transfer techniques from UV) would disappear? That's how technology always progresses. It's not suppose to stay stagnant, it's suppose to keep evolving until it hits a point of…
@Notman - I was the victim of that Yahoo spam thing as well - definitely not a Trojan on my machine though. I have trawled the web and a load of other people have had the same thing happen - lots of people saying they think someone has found a security hole somewhere in Yahoo mail. I ended up changing my all my mail/ site…
Checked it out, his unwrapper isn't any different than the standard Maya. All it does is planar map from 6 sides and pack uv's. The problem I'm running into is all the uv seams auto unwrap makes, also the auto pack is inefficient, it wastes tonnes of texture ram. Still looking for something better but it seems like…
- Rokkx - Gotcha man. That is a great idea. What kind of metal do you think that is. Just sheet metal painted? I personally have seen the metal transfers but never black like that. Looks sleek though. Will add those to the ramp edges soon. - StJoris - I know the lighting is lame. My bad. Will have for final shots later. -…