Definitely lod hard surface stuff by hand, it's not worth the hassle of using autolodders Your basic aim with lodding is to ensure that you never have a triangle on screen that is smaller than a pixel - that's the point where things become inefficient to render. As such you will likely want to drop thin bevels at the first…
Welcome. You're off to a good start here! Answering your question: Yep! It's the light. You take great care with the details, but the volume—and light by consequence—needs more work. It's not that these elements don't have volume, in isolation they'd work fine, but they don't inhabit exactly the same 3d space. Get the…
It's kind of background, landscape renderer supporting very complex procedural /brush based scattering and geometry modification which differs from Vue or Terragen in regards of pretty accurate and big enough interactive preview with quick de-noiser. So on modern AMD multicore processors it works quick enough to see what…
In recent weeks, there have been repeated reports and rumors relating to financial problems at Crytek. Having already given an update to staff across all our studios, we are now in a position to share more details with members of the press and public. Internally, we have acknowledged that the flow of information to…
Once my 8 hour work day is done I dont do any at all. I find it way more important to balance my life with a social life and things besides sitting at the computer all day pushin verts. sometimes I feel bad about not doing personal work, and then I realize if I was to do art all the time, I would get insanely burned out. I…
I've been joking about liberating the Panuans from their vital infrastructure. You pretty much are rephrensible, but who the fuck cares? This is a wonderful sandbox for creating stunts and action movie moments. It doesn't need social commentary, it doesn't need realism, it doesn't need an immersive plot or anything else.…
I'm not sure if your still looking for insights on lynda.com or not, but i've used of free methods over the years and learned a lot of bits and pieces and some it stuck and others in one ear an out the other if you know what I mean. The thing with free is they don't tell you enough and your drive ends up being curiousity…
jksl: I really implore that you take Gobliness' feedback into action. Like most manga humans, it is based on a simplified version of real human anatomy. From what I've seen, manga artists and 3D character artists who are good at what they do have interacted with observing and drawing/painting/sculpting what they see of the…
I mean as Persona 3 and 4 have shown, it can be fascinating to play a bunch of kids that grow up, to a point where it's more fun to take care of the mains social life than the JRPG aspects. It's a matter of how it's done. Coming of age stories can present a lot of good story possibilities, problem is just that your…
I'm quite impressed we can run stuff like this in a browser these days! I really like the composition of this environment; there are good focal points and it doesn't feel cluttered. I feel like the colours are maybe lacking some focus. We have yellow floors, blue mist, green trees and red painted wood. I feel like pushing…