For the 50th time explaining this, the Imrod character has been licsensed to us by Dmitry for use in the game. that character will be a boss about halfway through the campaign. As far as character quality it will be about on par with epic games Infinity Blade with what can be achieved. Shaders do not to advanced on mobile…
thanks for the feedback guy's very true about the candles that is because they haven't got a light source yet i have only just finished texturing it, the rest of the lights are not very influential atm, slight orange hue but not strong enough to notice, As this is for a college module im not taking it into udk or unity…
Thanks for the feedback guys. I do have a normal map and a very quick spec map done already. Part of my process in making something like this is to start off with the High-rez sculpt from ZBrush and bake all the maps I need in either Maya or xNormal (the cavity map, AO map, displacement if needed, etc) and then I'll move…
If you haven't already read this, do so. http://www.gdcvault.com/play/1012479/Getting_Noticed__Why_You_Need_an_Online_Portfolio_and_How_to_Make_One Your work is average at best. A lot of is let down by bad lighting. Again, black backgrounds are a NO NO. It hides shadows and details. I also think you need to work on…
Cheers all, I'll be adding another angle to the two environments. The problem with wireframes in UDK is that they're not so pretty but I'll see if I can blend it onto a lightingonly shot or something. @ Feanix: It's a retreat yo! Retreat to that ale and study, you know you'd study there if we back in the fantasy lands!…
Yea for sure. I work on my own all the time to learn as much as I can for video game asset production. I know a good amount about about UDK, more so than almost everybody at my school. Next semester we have a environment art class that I help get started that is taught by a guy who has industry experience. I feel like I am…
Well, what type of game is it and what engine are you using? From a tech art point of view: If youre using UDK or similar, or if you have access to a programmer or tech artist that can help you with shaders, mamke that generic scifi texture tileable, and bake AO and the color stripes to a separate texture that uses a…
Update! I would love to receive some critiques about what's going and what I should do. I'm personally trying to avoid doing a Normal Map, and pull off a League of Legends standard for texturing models. Probably definitely need help with the Specular Map. Once again, the purpose of this asset is to be an idly animating…
you should also work on your presentation if you are going for a job in the gaming industry, take your presentation shots in an engine like udk or marmoset etc post a beautyshot, wires and maybe the textures, with infos on triangle count and texture size study some portfolios from other great artists and how they represent…
Yeah, you would make tiling textures in whatever software you like, and then if you want round edges on the low poly you bevel them. Doing 1/2x sub-division is not an efficient way to do it though (you'll subdivide the center faces more than you need. By bevel in the texture, I mean baking bevel from high to low. For…