Here is a breakdown of the content in the Tutorials: PART 1 Using the base template, adapt it so the silhouete matches the concept art Prepare mesh for Zbrush work (UVgroups/Polygroups)* Align mesh to concept art * Align head to concept art * Tweak head details * Tweak eyes and hair position * Fix arm angle and overlapping…
so the last update from Mark was featuring renders of the hulk, so i thought i'd finally add to it and get some renders up of our Hulkbuster. These are wip renders consisting of basic lighting in maya and a simple beauty pass render. In comp i go through a process with the .exr passes pushing various parameters to enhance…
Hey guys, I'm back, still working on the Archvile character. I hit a dead end with the previous iteration, so I Dynameshed it to a low res, grabbed the proportions and went more extreme with them. I went back to the male version, since I felt my attempt to make a female version was coming off too forced. I'm way more happy…
IT's not so much engine specific. Its all about context. As Eric is fond of saying "go talk to your graphics programer" heh. In UDK you can create a 3D cartoony side scroller or a free roaming FPS. Even deeper than that and its more important to concentrate on the priority of the object and its relationship to the…
Seconding everything joeriv said, putting some emphasis on this bit: I visited the site on my phone this morning, almost clicked on an ad and immediately just closed the tab because I couldn't be bothered. You don't want a potential employer to do the same. At least get an Artstation if you're really set on not making your…
There will be a campaign like in other multiplayer games like Borderlands or Destiny but that is not our primary focus at this point. Update on development: The original plan was to launch Our Ghosts of War at a retail price of $39.99 in Early Access and deliver enough content (including a campaign) to warrant an…
I like your portfolio and your highpoly work. But why are you showing the texture of the airconditioning in your reel when you don't show the model? I must admit I've skipped a little through the video (but did this two times to make sure I'm not missing something) so there is a chance I just missed the airconditioning…
Thanks! I don't have any wires on me at the moment. I could look into grabbing some screens, but I'm not sure how useful they'd be. A lot of them would just be incomprehensible. We were under pretty short timeframes for these scenes; we rarely had more than a week. The workflow that tended to work best was often to throw…
Hey guys! @KrisLW The original is has pretty flat ambient lighting, its a very old environment and I would probably say I'm not trying to produce a duplicate but rather recreate it with my own painting style, whilst not straying too far from original's design/layout. My current plan is to remake the room/furniture similar…
Woah, that last version is rock solid! A few more suggestions! At the moment, it frames on the cursor location at the surface of the last selected model, wether it is currently selected or not. That great! But could we also use the condition 'cursor outside of any model' to zoom extend the whole scene, and 'cursor over an…