CGphil, yeah he sure looks kindof stupid now... but thats part of the character. I thought he was a bit too mean on the sketch, and redid some rough studies to find a more bland/cherful/easygoing look that is in my opinion more fishy like. Just a matter of taste I guess Illusions, it's going to be ingame someday for sure.…
Ever since your Cgtalk post apocaliptic entry i've been in love with the way you do your topology. You're a great inspiration and its great to have you aboard the big green. This mesh is looking might nice. Can't wait to see it animate;)
[ QUOTE ] The LS fights will rock; the rest will suck. "Look not for hope; it has forsaken these lands." [/ QUOTE ] I am so with you Frank... I can't wait for this movie to be released, so I can see it and then end this horror. Aside from some fancy special effects stuff, I thought ep1 & 2 were awful, and I hate Lucas for…
[ QUOTE ] (Again, realize there are former or less active polycounters who go to these) [/ QUOTE ] Less Active, but never former polycounter checking in. Saturday should be fun. Im bringing a CGchater buddy of mine (TheMagnetic) so I think weve got just about every game art forum covered. Welcome to Seattle Flaagan!
Your video link isnt working. Try uploading it to Vimeo. If I were to offer any advice to someone coding a web page. It would be to keep it simple. Whatever that means to you. Through some series of events I ended up with style sheets and 13 pages to maintain. I like my site now but it's taken a lot more work than it could…
[ QUOTE ] I looked at that for a good minute reading "I love Werd..." and though, "He loves werd, what the hell does that mean? Am I missing some kind of new catch phrase?" But yes, needs more next gen. Gav [/ QUOTE ] LMAO, Sorry man I thought the same thing but that's an e so it says I love weed not werd. I like the new…
[ QUOTE ] [FatAssasin] Okay, now make the specular highlight bigger to cover a greater area of the face using a smaller bump map. That's the theory right? I guarantee it's not going to happen. [/ QUOTE ] Right, but it's not gonna happen because software lighting doesn't emulate real-world lighting properly. There's a lot…
You know, somebody posted a model based on that exact same concept over at CGTalk. It might be worth it to take a look: http://forums.cgsociety.org/showthread.php?p=5215665