Right, maybe i should have phrased it better. You'd want to find a method that works for your needs and that is efficient. So again, while photo sourcing is a legit way to do things, it is generally more difficult to work with them as you have to generate everything from the diffuse. And with PBR a straight up diffuse wont…
Any features you wish Polycount had? Let us know and we'll see if we can grant them. This is for wishes only, new things to add, not bugs. If you find bugs please see Bugs! We got 'em! Here's our current wishlist, in no order except by where they would appear on the site: Site Features * Embed our twitter feed in a page…
Okay the tutorial is currently in progress, I'll just be editing this post with updates as it progresses. I'll try to make the tutorial as detailed as possible for those who may not be as familiar with zBrush. If anyone has any questions or is stuck at any point, feel free to contact me :) So before we begin, you will need…
I read a lot in forums, people asking about things that are very easily done and they are either looking in the wrong direction or they are hidden so deep that you can't just spot them out easily. On top of that.. not many really mention them in tutorials! These will be very useful especially for people who start getting…
Extremly laconic exposition of the following text, which I figured Might be usefull to have in one place: If you're interested in more details, I suggest you just take it from the top. And ready yourself to spend sometime reading. top Hey. I felt like doing this paper, because. Because becoming a video game artist isn’t…
some functions require at least a editPoly object as base and 1 UVW-unwrap modifier on it in order to work. I will try to reduce sometime soon the forced editPoly obejct type so that you can use those tools on editMesh, teapod, boxes and any mesh/ Poly related object. so quickcheck for you:* you need a editable Poly object…
Hello, We are working on a mobile game and require some existing assets retextured in a hand painted style. Only artists with extensive experience in this style should apply. https://www.behance.net/gallery/35854661/Hand-painted-texture-characters/modules/224810925…
@HAWK12HT The surface of the softened corner (on the second iteration) is fairly smooth but it doesn't have a single, continuous curvature. This is because the shape is created by blending several curves together. It's a bit counterintuitive but the center of that softened corner is actually being flattened by the three…
Oh if i had placed specific examples it would be much longer post. Observe and feel free to split the conversation to some other thread because I think we highjacked this nice thread here but i think that everyone will learn something out of it :) at least some 3dsmax\maya tips for those who are unaware of their existence.…
I'm slowly starting to put all the pieces together and approach a final concept. The outfit is more or less done, and I've started work on the crown. Although her head is the most important area, it's coming together much more quickly, because I'm borrowing more directly from her existing motifs. 1. The outfit. Basic…