COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Outpost Games is looking for a Senior Environment Artist who can help us turn players into performers in SOS, our PC multiplayer survival game with some never-before-seen-twists. You can learn more about our game here: https://www.sosgame.com/ And Outpost Games here: http://corp.outpostgames.com/ About Outpost: We're…
I co-created and primarily designed Blackwake, so here are my thoughts. Most designers I've seen still don't understand the overall scale/scope efficiently. Their design for the game is either super simple or overly complex, they never hit that balanced point. In their projects they produce, I would carry across some major…
Hey guys, just wanted to drop in and do a quick recap of what I'm hearing here. I want to get together an actionable list of things that we could do to help serve our community in a way that's beneficial to all of us. After reading through the responses so far here's what my take-aways are: - Return of Monthly Challenges-…
When Max crashes and it says; "attempting to save a copy of the scene, this file maybe corrupt". Then send off a hate mail "bug-report" to Autodesk. Then you open the file it attempted to save and everything looks ok so you press on. Guess what its royally messed up on the back end. You're better off going to a previous…
I would post some pictures of my attempts, but... I've deleted them >_> I do have a forum post with one piece I've done though, still looking for critiques. @Mark Dygert I'm not really looking for someone to pat me on the back, more so someone to teach me the good habits and encourage me to finish what I start, right now…
Hey there, cool stuff you're doing! -The first walk cycle blockout: from the front view, it looks fine except that I find the sword twitches side to side a bit strangely. From the side, the biggest problem is the bip01 isn't moving uniformly. You have it jutting back at a certain spot in your cycle, whereas you want the…
It's possible, I think! I hope! I'm currently working fulltime at a warehouse job (hoping to jump to an IT position soon for more financial breathing room), when I'm not at work, I'm probably working on 3D Animation. My shifts are ten hours a day, four days a week. I've had to make a lot of sacrifices such as not hanging…
No thread about these? Geeez! Here is a great speech dedicated to all you guys working in games, entertaining people https://www.youtube.com/watch?v=HBqxzKYYdLA Game of the Year * Bloodborne (From Software/Sony Computer Entertainment) * Fallout 4 (Bethesda Game Studios/Bethesda Softworks) * Metal Gear Solid V: The Phantom…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…