Hey all. Been a while since i posted some of my work on here, but this one is something i've been working on as my first character for UT3, using the Unreal engine. It's still unfinished, plenty of coding to get done and a few more errors to clean up in the textures and skinning, but i figured i'd post what i've got so far…
Run this under the python tab: import pymel.core as pmsel = pm.ls(sl=True, fl=True)for edge in sel: pm.select(edge) pm.runtime.PolyConvertToRingAndSplit()